Use type switch in SearializationWriter.

This commit is contained in:
Huo Yaoyuan 2020-01-27 21:28:28 +08:00
parent d0715700eb
commit b14c7bd171

View File

@ -130,91 +130,91 @@ namespace osu.Game.IO.Legacy
}
else
{
switch (obj.GetType().Name)
switch (obj)
{
case "Boolean":
case bool boolObj:
Write((byte)ObjType.boolType);
Write((bool)obj);
Write(boolObj);
break;
case "Byte":
case byte byteObj:
Write((byte)ObjType.byteType);
Write((byte)obj);
Write(byteObj);
break;
case "UInt16":
case ushort ushortObj:
Write((byte)ObjType.uint16Type);
Write((ushort)obj);
Write(ushortObj);
break;
case "UInt32":
case uint uintObj:
Write((byte)ObjType.uint32Type);
Write((uint)obj);
Write(uintObj);
break;
case "UInt64":
case ulong ulongObj:
Write((byte)ObjType.uint64Type);
Write((ulong)obj);
Write(ulongObj);
break;
case "SByte":
case sbyte sbyteObj:
Write((byte)ObjType.sbyteType);
Write((sbyte)obj);
Write(sbyteObj);
break;
case "Int16":
case short shortObj:
Write((byte)ObjType.int16Type);
Write((short)obj);
Write(shortObj);
break;
case "Int32":
case int intObj:
Write((byte)ObjType.int32Type);
Write((int)obj);
Write(intObj);
break;
case "Int64":
case long longObj:
Write((byte)ObjType.int64Type);
Write((long)obj);
Write(longObj);
break;
case "Char":
case char charObj:
Write((byte)ObjType.charType);
base.Write((char)obj);
base.Write(charObj);
break;
case "String":
case string stringObj:
Write((byte)ObjType.stringType);
base.Write((string)obj);
base.Write(stringObj);
break;
case "Single":
case float floatObj:
Write((byte)ObjType.singleType);
Write((float)obj);
Write(floatObj);
break;
case "Double":
case double doubleObj:
Write((byte)ObjType.doubleType);
Write((double)obj);
Write(doubleObj);
break;
case "Decimal":
case decimal decimalObj:
Write((byte)ObjType.decimalType);
Write((decimal)obj);
Write(decimalObj);
break;
case "DateTime":
case DateTime dateTimeObj:
Write((byte)ObjType.dateTimeType);
Write((DateTime)obj);
Write(dateTimeObj);
break;
case "Byte[]":
case byte[] byteArray:
Write((byte)ObjType.byteArrayType);
base.Write((byte[])obj);
base.Write(byteArray);
break;
case "Char[]":
case char[] charArray:
Write((byte)ObjType.charArrayType);
base.Write((char[])obj);
base.Write(charArray);
break;
default: