osu/osu.Game
Dean Herbert 05982f42ab Add more comprehensive commenting and simplify base call logic
We can call the base method regardless for better safety. Worst case
it's just going to run `Stop()` twice anyway.
2021-02-01 16:43:54 +09:00
..
Audio
Beatmaps Merge pull request #11472 from frenzibyte/explicit-beatmap-markers 2021-01-17 21:44:10 +09:00
Collections
Configuration Merge branch 'master' into beatmap-colour-setting 2021-01-18 16:07:46 +09:00
Database Merge branch 'master' into android-multiple-import-support-suppot 2021-01-16 23:13:11 +01:00
Extensions
Graphics Rename download state `Downloaded` to `Importing` 2021-01-13 18:04:53 +03:00
IO
IPC
Input Update KeyBinding usages in line with interface changes 2021-01-15 14:57:01 +09:00
Migrations
Online Leave the multiplayer channel when leaving multiplayer 2021-01-21 15:42:23 +09:00
Overlays Merge branch 'master' into beatmapset-refactor 2021-01-21 12:38:34 +09:00
Properties
Replays
Rulesets Merge branch 'master' into fix-editor-scroll-interruption 2021-01-21 17:46:18 +09:00
Scoring
Screens Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped. 2021-01-21 17:10:11 -05:00
Skinning DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged 2021-01-26 00:36:32 -05:00
Storyboards Add more comprehensive commenting and simplify base call logic 2021-02-01 16:43:54 +09:00
Tests Mark legacy beatmap skin colour test as abstract 2021-01-19 23:10:15 +01:00
Updater
Users
Utils
OsuGame.cs Merge branch 'master' into android-multiple-import-support-suppot 2021-01-16 23:13:11 +01:00
OsuGameBase.cs Fix multiplayer mod select showing autoplay as a choice 2021-01-18 17:50:32 +09:00
PerformFromMenuRunner.cs
osu!.res
osu.Game.csproj Update framework 2021-01-18 19:16:32 +09:00