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https://github.com/ppy/osu
synced 2024-12-28 09:52:56 +00:00
Fix multiplayer mod select showing autoplay as a choice
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30f3e72c42
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@ -327,6 +327,7 @@ namespace osu.Game
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if (!SelectedMods.Disabled)
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SelectedMods.Value = Array.Empty<Mod>();
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AvailableMods.Value = dict;
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}
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@ -30,6 +30,7 @@ namespace osu.Game.Overlays.Mods
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{
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public class ModSelectOverlay : WaveOverlayContainer
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{
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private readonly Func<Mod, bool> isValidMod;
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public const float HEIGHT = 510;
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protected readonly TriangleButton DeselectAllButton;
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@ -60,8 +61,10 @@ namespace osu.Game.Overlays.Mods
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private SampleChannel sampleOn, sampleOff;
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public ModSelectOverlay()
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public ModSelectOverlay(Func<Mod, bool> isValidMod = null)
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{
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this.isValidMod = isValidMod ?? (m => true);
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Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
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Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
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Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774");
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@ -403,7 +406,7 @@ namespace osu.Game.Overlays.Mods
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if (mods.NewValue == null) return;
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foreach (var section in ModSectionsContainer.Children)
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section.Mods = mods.NewValue[section.ModType];
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section.Mods = mods.NewValue[section.ModType].Where(isValidMod);
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}
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private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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@ -109,5 +110,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
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private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
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}
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}
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@ -251,11 +251,7 @@ namespace osu.Game.Screens.Select
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Children = new Drawable[]
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{
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BeatmapOptions = new BeatmapOptionsOverlay(),
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ModSelect = new ModSelectOverlay
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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}
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ModSelect = CreateModSelectOverlay()
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}
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}
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}
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@ -305,6 +301,8 @@ namespace osu.Game.Screens.Select
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}
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}
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protected virtual ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay();
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protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
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{
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// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
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