Commit Graph

117 Commits

Author SHA1 Message Date
smoogipoo 3479bfa409 Rename variable 2018-09-28 17:18:34 +09:00
smoogipoo 5f61faa2d9 Fix multiple hits in the same frame pressing multiple hitobjects 2018-09-25 18:37:25 +09:00
smoogipoo b045f5c9b6 Adjust filename 2018-08-14 14:32:06 +09:00
smoogipoo 1a35506386 Cleanup strong hit construction 2018-08-14 14:29:49 +09:00
smoogipoo 732dfde8ed DrawableStrongHandler -> DrawableNestedStrongHit 2018-08-14 14:28:40 +09:00
smoogipoo 7971d06df1 Remove AlwaysPresent 2018-08-14 14:27:47 +09:00
smoogipoo 5c4c2dff09 Fix strong hits not being visualised 2018-08-06 13:01:27 +09:00
smoogipoo 741ec0021e Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
smoogipoo 5fd4ed2f4e Rename judgement-related methods/events + commenting 2018-08-06 10:55:25 +09:00
smoogipoo 38263714a1 Cleanups 2018-08-03 16:56:46 +09:00
smoogipoo 412e4ff681 Fix display of swells 2018-08-03 16:49:24 +09:00
smoogipoo e6775c7a16 Fix playfield display 2018-08-03 16:46:03 +09:00
smoogipoo 19c541dbf5 Migrate swells to use nested hitobjects for ticks 2018-08-03 16:35:29 +09:00
smoogipoo e8a140930e Migrate drum roll to use nested hitobjects for strong hits 2018-08-03 16:35:12 +09:00
smoogipoo 4494853446 Migrate DrawableDrumRoll to use a nested hitobject for strong hits 2018-08-03 16:20:08 +09:00
smoogipoo fdf889359f Migrate DrawableHit to use a nested hitobject for strong hits 2018-08-03 16:19:37 +09:00
smoogipoo 2dff04392e Re-implement strong judgements via hitobject 2018-08-03 16:12:12 +09:00
smoogipoo 9c2122c0ca Make Rulesets.Taiko use the new judgement result structure 2018-08-02 20:36:19 +09:00
smoogipoo 1b7b6f341c Migrate Rulesets.Taiko to the new judgement system 2018-08-02 16:09:04 +09:00
Dean Herbert 5e6634cd00
Merge branch 'master' into fix-taiko-rewind 2018-06-25 17:10:53 +09:00
smoogipoo 185789bc7f Remove unused variable 2018-06-25 16:13:15 +09:00
Dan Balasescu 26d9e3cc10
Merge branch 'master' into fix-taiko-rewind 2018-06-25 16:08:52 +09:00
smoogipoo 70e9f7cb8d Always proxy taiko hits when hit 2018-06-25 15:55:09 +09:00
Dean Herbert 5b344525e1 Move proxy state check to base class 2018-06-18 00:27:18 +09:00
smoogipoo 4575319102 Privatise the proxied content 2018-06-17 17:56:46 +09:00
smoogipoo 0f9c05d1e6 Fix taiko swells not properly rewinding 2018-06-11 22:32:08 +09:00
Dan Balasescu 1b12820de9
Restore a removed comment 2018-06-11 21:54:11 +09:00
smoogipoo 22dfe46572 Make taiko hitobject properly unproxy when rewound 2018-06-11 21:46:45 +09:00
smoogipoo b6fb01440b Fix taiko hit states not being reverted on rewind 2018-06-11 20:44:26 +09:00
Dean Herbert 32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert cb3d0db555 Move combo colours completely out of HitObjects 2018-03-20 15:50:12 +09:00
smoogipoo 20acc601bb Fix up breaking taiko changes 2018-03-16 16:10:09 +09:00
Dean Herbert a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo 2a9fb2c2c6 Make NestedHitObjects lazily-constructed 2018-03-05 21:40:26 +09:00
smoogipoo df84b23847 Fix possible nullref when there are 0 drumroll ticks 2018-03-05 21:19:40 +09:00
smoogipoo 7ce3e60722 Fix drumrolls giving GOOD judgements too one tick too late 2018-03-05 21:19:36 +09:00
smoogipoo 46284c61ae Return HitResult.None instead of null 2018-02-08 14:25:59 +09:00
smoogipoo 3d167c40ae Remove now unneeded Math.Abs call 2018-02-08 14:15:58 +09:00
smoogipoo 9225e883c1 Add + use HalfHitWindow 2018-02-02 20:29:50 +09:00
smoogipoo 9bc4bf33a6 Use HitWindows for taiko 2018-02-02 18:53:30 +09:00
smoogipoo bfdfb52666 Fix a few usages of AllJudged possibly not being correct 2018-01-15 15:28:08 +09:00
smoogipoo 9d00e5bb7d Make ScrollingHitObjectContainer handle nested hitobjects 2018-01-11 15:08:30 +09:00
smoogipoo 6255aaab68 Per-hitobject lifetime management 2018-01-10 19:17:43 +09:00
smoogipoo 86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert 37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
smoogipoo 4fee76ba0b Fix drumroll lengths 2018-01-04 20:56:28 +09:00
smoogipoo f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
Aergwyn ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
smoogipoo 9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00