mirror of
https://github.com/ppy/osu
synced 2024-12-26 00:32:52 +00:00
Make Rulesets.Taiko use the new judgement result structure
This commit is contained in:
parent
3619290c34
commit
9c2122c0ca
@ -11,6 +11,7 @@ using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
@ -143,18 +144,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
|
||||
if (RNG.Next(10) == 0)
|
||||
{
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoStrongHitJudgement());
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new JudgementResult(new TaikoStrongHitJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
|
@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoIntermediateSwellJudgement : TaikoJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.Perfect;
|
||||
public override HitResult MaxResult => HitResult.Great;
|
||||
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -23,6 +24,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private const int rolling_hits_for_engaged_colour = 5;
|
||||
|
||||
private readonly JudgementResult result;
|
||||
private readonly JudgementResult strongResult;
|
||||
|
||||
/// <summary>
|
||||
/// Rolling number of tick hits. This increases for hits and decreases for misses.
|
||||
/// </summary>
|
||||
@ -44,6 +48,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
AddNested(newTick);
|
||||
tickContainer.Add(newTick);
|
||||
}
|
||||
|
||||
result = Results.Single(r => !(r.Judgement is TaikoStrongHitJudgement));
|
||||
strongResult = Results.SingleOrDefault(r => r.Judgement is TaikoStrongHitJudgement);
|
||||
}
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
||||
@ -60,9 +67,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
colourEngaged = colours.YellowDarker;
|
||||
}
|
||||
|
||||
private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
|
||||
private void onTickJudgement(DrawableHitObject obj, JudgementResult result)
|
||||
{
|
||||
if (judgement.Result > HitResult.Miss)
|
||||
if (result.Type > HitResult.Miss)
|
||||
rollingHits++;
|
||||
else
|
||||
rollingHits--;
|
||||
@ -84,15 +91,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
||||
if (countHit >= HitObject.RequiredGoodHits)
|
||||
{
|
||||
ApplyJudgement(HitObject.Judgement, j => j.Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
|
||||
ApplyResult(result, r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
|
||||
if (HitObject.IsStrong)
|
||||
ApplyJudgement(HitObject.StrongJudgement, j => j.Result = HitResult.Great);
|
||||
ApplyResult(strongResult, r => r.Type = HitResult.Great);
|
||||
}
|
||||
else
|
||||
{
|
||||
ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Miss);
|
||||
ApplyResult(result, r => r.Type = HitResult.Miss);
|
||||
if (HitObject.IsStrong)
|
||||
ApplyJudgement(HitObject.StrongJudgement, j => j.Result = HitResult.Miss);
|
||||
ApplyResult(strongResult, r => r.Type = HitResult.Miss);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,19 +2,28 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
|
||||
{
|
||||
private readonly JudgementResult result;
|
||||
private readonly JudgementResult strongResult;
|
||||
|
||||
public DrawableDrumRollTick(DrumRollTick tick)
|
||||
: base(tick)
|
||||
{
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
result = Results.Single(r => !(r.Judgement is TaikoStrongHitJudgement));
|
||||
strongResult = Results.SingleOrDefault(r => r.Judgement is TaikoStrongHitJudgement);
|
||||
}
|
||||
|
||||
public override bool DisplayJudgement => false;
|
||||
@ -30,9 +39,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
if (timeOffset > HitObject.HitWindow)
|
||||
{
|
||||
ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Miss);
|
||||
ApplyResult(result, r => r.Type = HitResult.Miss);
|
||||
if (HitObject.IsStrong)
|
||||
ApplyJudgement(HitObject.StrongJudgement, j => j.Result = HitResult.Miss);
|
||||
ApplyResult(strongResult, r => r.Type = HitResult.Miss);
|
||||
}
|
||||
|
||||
return;
|
||||
@ -41,9 +50,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (Math.Abs(timeOffset) > HitObject.HitWindow)
|
||||
return;
|
||||
|
||||
ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Great);
|
||||
ApplyResult(result, r => r.Type = HitResult.Great);
|
||||
if (HitObject.IsStrong)
|
||||
ApplyJudgement(HitObject.StrongJudgement, j => j.Result = HitResult.Great);
|
||||
ApplyResult(strongResult, r => r.Type = HitResult.Great);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
|
@ -3,8 +3,10 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -16,6 +18,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
protected abstract TaikoAction[] HitActions { get; }
|
||||
|
||||
protected readonly JudgementResult Result;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the last key pressed is a valid hit key.
|
||||
/// </summary>
|
||||
@ -25,6 +29,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
: base(hit)
|
||||
{
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
Result = Results.Single(r => !(r.Judgement is TaikoStrongHitJudgement));
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
@ -32,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Miss);
|
||||
ApplyResult(Result, r => r.Type = HitResult.Miss);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -40,10 +46,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (result == HitResult.None)
|
||||
return;
|
||||
|
||||
if (!validKeyPressed || result == HitResult.Miss)
|
||||
ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Miss);
|
||||
if (!validKeyPressed)
|
||||
ApplyResult(Result, r => r.Type = HitResult.Miss);
|
||||
else
|
||||
ApplyJudgement(HitObject.Judgement, j => j.Result = result);
|
||||
ApplyResult(Result, r => r.Type = result);
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
|
@ -3,8 +3,10 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -16,6 +18,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private const double second_hit_window = 30;
|
||||
|
||||
private readonly JudgementResult strongResult;
|
||||
|
||||
private double firstHitTime;
|
||||
private bool firstKeyHeld;
|
||||
private TaikoAction firstHitAction;
|
||||
@ -23,31 +27,32 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
protected DrawableHitStrong(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
strongResult = Results.SingleOrDefault(r => r.Judgement is TaikoStrongHitJudgement);
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!HitObject.Judgement.HasResult)
|
||||
if (!Result.HasResult)
|
||||
{
|
||||
base.CheckForJudgements(userTriggered, timeOffset);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!HitObject.Judgement.IsHit)
|
||||
if (!Result.IsHit)
|
||||
{
|
||||
ApplyJudgement(HitObject.StrongJudgement, j => j.Result = HitResult.Miss);
|
||||
ApplyResult(strongResult, r => r.Type = HitResult.Miss);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (timeOffset > second_hit_window)
|
||||
ApplyJudgement(HitObject.StrongJudgement, j => j.Result = HitResult.Miss);
|
||||
ApplyResult(strongResult, r => r.Type = HitResult.Miss);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
|
||||
ApplyJudgement(HitObject.StrongJudgement, j => j.Result = HitResult.Great);
|
||||
ApplyResult(strongResult, r => r.Type = HitResult.Great);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
@ -76,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return false;
|
||||
|
||||
// Check if we've handled the first key
|
||||
if (!HitObject.Judgement.HasResult)
|
||||
if (!Result.HasResult)
|
||||
{
|
||||
// First key hasn't been handled yet, attempt to handle it
|
||||
bool handled = base.OnPressed(action);
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -13,7 +14,9 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -29,6 +32,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private const float target_ring_scale = 5f;
|
||||
private const float inner_ring_alpha = 0.65f;
|
||||
|
||||
private readonly JudgementResult result;
|
||||
private readonly List<JudgementResult> intermediateResults;
|
||||
|
||||
private readonly Container bodyContainer;
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
@ -106,6 +112,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
});
|
||||
|
||||
MainPiece.Add(symbol = new SwellSymbolPiece());
|
||||
|
||||
result = Results.Single(r => !(r.Judgement is TaikoIntermediateSwellJudgement));
|
||||
intermediateResults = Results.Where(r => r.Judgement is TaikoIntermediateSwellJudgement).ToList();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -128,12 +137,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
if (userTriggered)
|
||||
{
|
||||
var nextIntermediate = HitObject.IntermediateJudgements.FirstOrDefault(j => !j.HasResult);
|
||||
var nextIntermediate = intermediateResults.FirstOrDefault(j => !j.HasResult);
|
||||
|
||||
if (nextIntermediate != null)
|
||||
ApplyJudgement(nextIntermediate, j => j.Result = HitResult.Great);
|
||||
ApplyResult(nextIntermediate, r => r.Type = HitResult.Great);
|
||||
|
||||
var numHits = HitObject.IntermediateJudgements.Count(j => j.HasResult);
|
||||
var numHits = intermediateResults.Count(r => r.HasResult);
|
||||
|
||||
var completion = (float)numHits / HitObject.RequiredHits;
|
||||
|
||||
@ -147,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
|
||||
if (numHits == HitObject.RequiredHits)
|
||||
ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Great);
|
||||
ApplyResult(result, r => r.Type = HitResult.Great);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -156,7 +165,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
int numHits = 0;
|
||||
|
||||
foreach (var intermediate in HitObject.IntermediateJudgements)
|
||||
foreach (var intermediate in intermediateResults)
|
||||
{
|
||||
if (intermediate.HasResult)
|
||||
{
|
||||
@ -164,10 +173,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
continue;
|
||||
}
|
||||
|
||||
ApplyJudgement(intermediate, j => j.Result = HitResult.Miss);
|
||||
ApplyResult(intermediate, r => r.Type = HitResult.Miss);
|
||||
}
|
||||
|
||||
ApplyJudgement(HitObject.Judgement, j => j.Result = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss);
|
||||
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss;
|
||||
|
||||
ApplyResult(result, r => r.Type = hitResult);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,15 +85,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public TaikoJudgement Judgement { get; private set; }
|
||||
public TaikoStrongHitJudgement StrongJudgement { get; private set; }
|
||||
|
||||
protected override IEnumerable<Judgement> CreateJudgements()
|
||||
{
|
||||
yield return Judgement = new TaikoJudgement();
|
||||
yield return new TaikoJudgement();
|
||||
|
||||
if (IsStrong)
|
||||
yield return StrongJudgement = new TaikoStrongHitJudgement();
|
||||
yield return new TaikoStrongHitJudgement();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,15 +9,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class Hit : TaikoHitObject
|
||||
{
|
||||
public TaikoJudgement Judgement { get; private set; }
|
||||
public TaikoStrongHitJudgement StrongJudgement { get; private set; }
|
||||
|
||||
protected override IEnumerable<Judgement> CreateJudgements()
|
||||
{
|
||||
yield return Judgement = new TaikoJudgement();
|
||||
yield return new TaikoJudgement();
|
||||
|
||||
if (IsStrong)
|
||||
yield return StrongJudgement = new TaikoStrongHitJudgement();
|
||||
yield return new TaikoStrongHitJudgement();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,22 +19,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public int RequiredHits = 10;
|
||||
|
||||
public TaikoJudgement Judgement { get; private set; }
|
||||
|
||||
private readonly List<TaikoIntermediateSwellJudgement> intermediateJudgements = new List<TaikoIntermediateSwellJudgement>();
|
||||
public IReadOnlyList<TaikoIntermediateSwellJudgement> IntermediateJudgements => intermediateJudgements;
|
||||
|
||||
protected override IEnumerable<Judgement> CreateJudgements()
|
||||
{
|
||||
yield return Judgement = new TaikoJudgement();
|
||||
yield return new TaikoJudgement();
|
||||
|
||||
for (int i = 0; i < RequiredHits; i++)
|
||||
{
|
||||
var intermediate = new TaikoIntermediateSwellJudgement();
|
||||
intermediateJudgements.Add(intermediate);
|
||||
|
||||
yield return intermediate;
|
||||
}
|
||||
yield return new TaikoIntermediateSwellJudgement();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -60,63 +59,31 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
private double hpIncreaseGood;
|
||||
private double hpIncreaseMiss;
|
||||
|
||||
public TaikoScoreProcessor()
|
||||
{
|
||||
}
|
||||
|
||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void SimulateAutoplay(Beatmap<TaikoHitObject> beatmap)
|
||||
protected override void ApplyBeatmap(Beatmap<TaikoHitObject> beatmap)
|
||||
{
|
||||
base.ApplyBeatmap(beatmap);
|
||||
|
||||
double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
|
||||
|
||||
hpIncreaseTick = hp_hit_tick;
|
||||
hpIncreaseGreat = hpMultiplierNormal * hp_hit_great;
|
||||
hpIncreaseGood = hpMultiplierNormal * hp_hit_good;
|
||||
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
|
||||
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case Hit _:
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||
if (obj.IsStrong)
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
break;
|
||||
case DrumRoll drumRoll:
|
||||
var count = drumRoll.NestedHitObjects.OfType<DrumRollTick>().Count();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
|
||||
|
||||
if (obj.IsStrong)
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
}
|
||||
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||
|
||||
if (obj.IsStrong)
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
break;
|
||||
case Swell _:
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
protected override void OnNewJudgement(JudgementResult result)
|
||||
{
|
||||
base.OnNewJudgement(judgement);
|
||||
base.OnNewJudgement(result);
|
||||
|
||||
bool isTick = judgement is TaikoDrumRollTickJudgement;
|
||||
bool isTick = result.Judgement is TaikoDrumRollTickJudgement;
|
||||
|
||||
// Apply HP changes
|
||||
switch (judgement.Result)
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
// Missing ticks shouldn't drop HP
|
||||
|
@ -19,16 +19,16 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// Creates a new judgement text.
|
||||
/// </summary>
|
||||
/// <param name="judgedObject">The object which is being judged.</param>
|
||||
/// <param name="judgement">The judgement to visualise.</param>
|
||||
public DrawableTaikoJudgement(Judgement judgement, DrawableHitObject judgedObject)
|
||||
: base(judgement, judgedObject)
|
||||
/// <param name="result">The judgement to visualise.</param>
|
||||
public DrawableTaikoJudgement(JudgementResult result, DrawableHitObject judgedObject)
|
||||
: base(result, judgedObject)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
switch (Judgement.Result)
|
||||
switch (Result.Type)
|
||||
{
|
||||
case HitResult.Good:
|
||||
Colour = colours.GreenLight;
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
if (Judgement.IsHit)
|
||||
if (Result.IsHit)
|
||||
this.MoveToY(-100, 500);
|
||||
|
||||
base.LoadComplete();
|
||||
|
@ -224,28 +224,28 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!DisplayJudgements)
|
||||
return;
|
||||
|
||||
if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
|
||||
{
|
||||
judgementContainer.Add(new DrawableTaikoJudgement(judgement, judgedObject)
|
||||
judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
|
||||
{
|
||||
Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
|
||||
Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,
|
||||
Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
|
||||
Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = judgement.IsHit ? judgedObject.Position.X : 0,
|
||||
X = result.IsHit ? judgedObject.Position.X : 0,
|
||||
});
|
||||
}
|
||||
|
||||
if (!judgement.IsHit)
|
||||
if (!result.IsHit)
|
||||
return;
|
||||
|
||||
bool isRim = judgedObject.HitObject is RimHit;
|
||||
|
||||
if (judgement is TaikoStrongHitJudgement)
|
||||
if (result.Judgement is TaikoStrongHitJudgement)
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user