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Privatise the proxied content
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parent
99ef44eca2
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4575319102
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
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{
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protected readonly Container Content;
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public readonly Container ProxiedContent;
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private readonly Container proxiedContent;
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private readonly Container nonProxiedContent;
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@ -31,12 +31,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeSizeAxes = Axes.Both,
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Child = Content = new Container { RelativeSizeAxes = Axes.Both }
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},
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ProxiedContent = new Container { RelativeSizeAxes = Axes.Both }
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proxiedContent = new Container { RelativeSizeAxes = Axes.Both }
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};
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}
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/// <summary>
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/// <see cref="ProxiedContent"/> is proxied into an upper layer. We don't want to get masked away otherwise <see cref="ProxiedContent"/> would too.
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/// <see cref="proxiedContent"/> is proxied into an upper layer. We don't want to get masked away otherwise <see cref="proxiedContent"/> would too.
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/// </summary>
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
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@ -46,8 +46,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected void ProxyContent()
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{
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nonProxiedContent.Remove(Content);
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ProxiedContent.Remove(Content);
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ProxiedContent.Add(Content);
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proxiedContent.Remove(Content);
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proxiedContent.Add(Content);
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}
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/// <summary>
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@ -55,11 +55,16 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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protected void UnproxyContent()
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{
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ProxiedContent.Remove(Content);
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proxiedContent.Remove(Content);
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nonProxiedContent.Remove(Content);
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nonProxiedContent.Add(Content);
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}
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/// <summary>
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/// Creates a proxy for the content of this <see cref="DrawableTaikoHitObject"/>.
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/// </summary>
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public Drawable CreateProxiedContent() => proxiedContent.CreateProxy();
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public abstract bool OnPressed(TaikoAction action);
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public virtual bool OnReleased(TaikoAction action) => false;
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}
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@ -218,7 +218,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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var taikoObject = h as DrawableTaikoHitObject;
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if (taikoObject != null)
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topLevelHitContainer.Add(taikoObject.ProxiedContent.CreateProxy());
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topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
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}
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internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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