Commit Graph

26 Commits

Author SHA1 Message Date
smoogipoo eab00ec9d9 Move hit events to the ScoreProcessor 2020-06-19 19:58:35 +09:00
smoogipoo 900da88498 Populate hit offsets from score processor 2020-06-15 22:44:55 +09:00
Dean Herbert 0c1f385d5a Add OsuIgnoreJudgement to get correct result type 2020-03-19 18:19:10 +09:00
Dean Herbert ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
smoogipoo 3b07c3913d Add perfect and ok values, move to base Judgement 2019-12-26 15:00:59 +09:00
smoogipoo 90a0569660 Tweak drain values 2019-12-26 15:00:58 +09:00
smoogipoo 0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
smoogipoo 13b9b04bb8 Apply more cases/fix some existing ones 2019-05-07 13:23:09 +09:00
smoogipoo d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo 144e6012dc Implement hp increase for osu! 2019-04-22 17:24:42 +09:00
Dean Herbert c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert 26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert 8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo 4548d2c87f Make Rulesets.Osu use the new judgement result structure 2018-08-02 20:36:38 +09:00
Dean Herbert c0b65a6a73 Change default IsBonus definition and remove unnecessary overrides 2018-06-29 17:07:08 +09:00
Dean Herbert cacabeb67e Remove unused field 2018-06-29 17:00:41 +09:00
Crusensis fbc0cd6f5f Split AffectsCombo into IsBonus 2018-06-09 18:14:33 -07:00
Dean Herbert 32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo 702c4efb88 Give Slider a tail hitobject to make slider ends counts towards score 2018-01-30 16:28:14 +09:00
Dean Herbert 37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Aergwyn ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
smoogipooo 7b44ad300f Remove accurateHits, make Accuracy once again tied to comboScore 2017-09-13 00:33:01 +09:00
smoogipooo c7677d896a Remove SliderTickJudgement 2017-09-12 19:47:44 +09:00
Dean Herbert 84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Dean Herbert fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00