Populate hit offsets from score processor

This commit is contained in:
smoogipoo 2020-06-15 22:44:55 +09:00
parent f9db37a1de
commit 900da88498
5 changed files with 135 additions and 2 deletions

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuHitCircleJudgementResult : OsuJudgementResult
{
public HitCircle HitCircle => (HitCircle)HitObject;
public Vector2? HitPosition;
public float? Radius;
public OsuHitCircleJudgementResult(HitObject hitObject, Judgement judgement)
: base(hitObject, judgement)
{
}
}
}

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@ -7,8 +7,11 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osuTK;
@ -32,6 +35,8 @@ public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithPro
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
private InputManager inputManager;
public DrawableHitCircle(HitCircle h)
: base(h)
{
@ -86,6 +91,13 @@ private void load()
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
public override double LifetimeStart
{
get => base.LifetimeStart;
@ -126,7 +138,19 @@ protected override void CheckForResult(bool userTriggered, double timeOffset)
return;
}
ApplyResult(r => r.Type = result);
ApplyResult(r =>
{
var circleResult = (OsuHitCircleJudgementResult)r;
if (result != HitResult.Miss)
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.HitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
circleResult.Radius = (float)HitObject.Radius;
}
circleResult.Type = result;
});
}
protected override void UpdateInitialTransforms()
@ -172,6 +196,8 @@ protected override void UpdateStateTransforms(ArmedState state)
public Drawable ProxiedLayer => ApproachCircle;
protected override JudgementResult CreateResult(Judgement judgement) => new OsuHitCircleJudgementResult(HitObject, judgement);
public class HitReceptor : CompositeDrawable, IKeyBindingHandler<OsuAction>
{
// IsHovered is used

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class HitOffset
{
public readonly Vector2 Position1;
public readonly Vector2 Position2;
public readonly Vector2 HitPosition;
public readonly float Radius;
public HitOffset(Vector2 position1, Vector2 position2, Vector2 hitPosition, float radius)
{
Position1 = position1;
Position2 = position2;
HitPosition = hitPosition;
Radius = radius;
}
}
}

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@ -2,11 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
@ -28,6 +32,7 @@ public class OsuScoreProcessor : ScoreProcessor
private const int timing_distribution_centre_bin_index = timing_distribution_bins;
private TimingDistribution timingDistribution;
private readonly List<HitOffset> hitOffsets = new List<HitOffset>();
public override void ApplyBeatmap(IBeatmap beatmap)
{
@ -39,6 +44,8 @@ public override void ApplyBeatmap(IBeatmap beatmap)
base.ApplyBeatmap(beatmap);
}
private OsuHitCircleJudgementResult lastCircleResult;
protected override void OnResultApplied(JudgementResult result)
{
base.OnResultApplied(result);
@ -47,6 +54,8 @@ protected override void OnResultApplied(JudgementResult result)
{
int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]++;
addHitOffset(result);
}
}
@ -58,17 +67,67 @@ protected override void OnResultReverted(JudgementResult result)
{
int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]--;
removeHitOffset(result);
}
}
private void addHitOffset(JudgementResult result)
{
if (!(result is OsuHitCircleJudgementResult circleResult))
return;
if (lastCircleResult == null)
{
lastCircleResult = circleResult;
return;
}
if (circleResult.HitPosition != null)
{
Debug.Assert(circleResult.Radius != null);
hitOffsets.Add(new HitOffset(lastCircleResult.HitCircle.StackedEndPosition, circleResult.HitCircle.StackedEndPosition, circleResult.HitPosition.Value, circleResult.Radius.Value));
}
lastCircleResult = circleResult;
}
private void removeHitOffset(JudgementResult result)
{
if (!(result is OsuHitCircleJudgementResult circleResult))
return;
if (hitOffsets.Count > 0 && circleResult.HitPosition != null)
hitOffsets.RemoveAt(hitOffsets.Count - 1);
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
timingDistribution.Bins.AsSpan().Clear();
hitOffsets.Clear();
}
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
public override void PopulateScore(ScoreInfo score)
{
base.PopulateScore(score);
score.ExtraStatistics["timing_distribution"] = timingDistribution;
score.ExtraStatistics["hit_offsets"] = hitOffsets;
}
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
{
switch (hitObject)
{
case HitCircle _:
return new OsuHitCircleJudgementResult(hitObject, judgement);
default:
return new OsuJudgementResult(hitObject, judgement);
}
}
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}

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@ -166,6 +166,8 @@ public string StatisticsJson
}
}
public Dictionary<string, object> ExtraStatistics = new Dictionary<string, object>();
[JsonIgnore]
public List<ScoreFileInfo> Files { get; set; }