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https://github.com/ppy/osu
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Split AffectsCombo into IsBonus
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@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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public class CatchBananaJudgement : CatchJudgement
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{
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public override bool AffectsCombo => false;
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public override bool IsBonus => true;
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protected override int NumericResultFor(HitResult result)
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{
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@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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public class CatchBananaShowerJudgement : CatchJudgement
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{
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public override bool AffectsCombo => false;
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public override bool IsBonus => true;
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public CatchBananaShowerJudgement()
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{
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@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Mania.Judgements
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public class HoldNoteJudgement : ManiaJudgement
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{
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public override bool AffectsCombo => false;
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public override bool IsBonus => true;
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protected override int NumericResultFor(HitResult result) => 0;
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}
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}
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@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
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public class HoldNoteTickJudgement : ManiaJudgement
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{
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public override bool AffectsCombo => false;
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public override bool IsBonus => true;
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protected override int NumericResultFor(HitResult result) => 20;
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}
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@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Osu.Judgements
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public class OsuSliderTailJudgement : OsuJudgement
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{
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public override bool AffectsCombo => false;
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public override bool IsBonus => true;
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protected override int NumericResultFor(HitResult result) => 0;
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}
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}
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@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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public class TaikoDrumRollTickJudgement : TaikoJudgement
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{
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public override bool AffectsCombo => false;
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public override bool IsBonus => true;
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protected override int NumericResultFor(HitResult result)
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{
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@ -6,6 +6,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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public class TaikoStrongHitJudgement : TaikoJudgement
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{
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public override bool AffectsCombo => false;
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public override bool IsBonus => true;
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public TaikoStrongHitJudgement()
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{
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@ -46,10 +46,14 @@ namespace osu.Game.Rulesets.Judgements
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/// <summary>
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/// Whether the <see cref="Result"/> should affect the combo portion of the score.
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/// If false, the <see cref="Result"/> will be considered for the bonus portion of the score.
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/// </summary>
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public virtual bool AffectsCombo => true;
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/// <summary>
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/// Whether the <see cref="Result"/> should be counted as base or bonus score.
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/// </summary>
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public virtual bool IsBonus => false;
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/// <summary>
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/// The numeric representation for the result achieved.
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/// </summary>
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@ -256,13 +256,19 @@ namespace osu.Game.Rulesets.Scoring
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break;
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}
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baseScore += judgement.NumericResult;
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rollingMaxBaseScore += judgement.MaxNumericResult;
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JudgedHits++;
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}
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else if (judgement.IsHit)
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bonusScore += judgement.NumericResult;
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if (judgement.IsBonus)
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{
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if (judgement.IsHit)
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bonusScore += judgement.NumericResult;
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}
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else
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{
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baseScore += judgement.NumericResult;
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rollingMaxBaseScore += judgement.MaxNumericResult;
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}
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}
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/// <summary>
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@ -275,14 +281,18 @@ namespace osu.Game.Rulesets.Scoring
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HighestCombo.Value = judgement.HighestComboAtJudgement;
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if (judgement.AffectsCombo)
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JudgedHits--;
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if (judgement.IsBonus)
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{
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if (judgement.IsHit)
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bonusScore -= judgement.NumericResult;
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}
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else
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{
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baseScore -= judgement.NumericResult;
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rollingMaxBaseScore -= judgement.MaxNumericResult;
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JudgedHits--;
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}
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else if (judgement.IsHit)
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bonusScore -= judgement.NumericResult;
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}
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private void updateScore()
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