Commit Graph

13 Commits

Author SHA1 Message Date
Thomas Müller 68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Thomas Müller 7751a85e14 Update framework. 2016-10-16 14:10:06 +02:00
Dean Herbert 4052a665bf Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Dean Herbert 08728b84d1 Make sure intro can't be exited unless the main menu has displayed once. 2016-10-08 15:54:06 +09:00
Dean Herbert d1dfa120d1 Move BackgroundModes to their own files. 2016-10-08 15:53:57 +09:00
Dean Herbert c0f25a2683 Improve white-boxed game modes. 2016-10-05 20:08:58 +09:00
Dean Herbert 03aea04a00 Add BackgroundMode stack. 2016-10-05 20:06:55 +09:00
Dean Herbert ac16bffe49 Bring framework and resources up-to-date. 2016-10-01 19:05:26 +09:00
Dean Herbert 5afb038025 Use explicit cast to OsuGame rather than in-between derived classes.
# Conflicts:
#	osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert 665352f706 Improve the transition and look of white-boxed game modes. 2016-10-01 17:01:09 +09:00
Dean Herbert 357c94ed8a Add OsuGameMode. Standardise naming of classes. 2016-09-30 13:30:55 +09:00
Dean Herbert a114463678 Add null check. 2016-09-29 23:52:51 +09:00
Dean Herbert 154226b9a3 Basic white-boxing of all game modes. 2016-09-29 23:51:17 +09:00