Commit Graph

15 Commits

Author SHA1 Message Date
Dean Herbert fa80cc84f8 Fix volume control fill being incorrect on first display. 2016-11-29 18:35:59 +09:00
Dean Herbert 139fe873f3 Remove silly weld weld weld. 2016-11-29 18:35:40 +09:00
Drew DeVault 69cb9cf4de Fix up volume encapsulation 2016-11-25 00:21:42 -05:00
Drew DeVault a3db259071 Fix VolumeMeter.Bindable 2016-11-25 00:21:42 -05:00
Dean Herbert 20ae8df2bd Refactor volume control to load asynchronously. 2016-11-23 16:12:21 +09:00
Dean Herbert 3e9c398652 Update input handler logic to match framework changes. 2016-11-21 21:36:11 +09:00
Dean Herbert 867797a089 Change volume control mouse wheel behaviour to not gain full-screen focus. 2016-11-15 15:22:14 +09:00
Tom94 c860eb25f9 Migrate to new anchor system without x/y reversal. 2016-11-14 17:22:20 +01:00
Thomas Müller ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
Dean Herbert cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Thomas Müller 103176826f Ensure transformations are never used prior to being added to the Drawable tree. 2016-11-06 11:13:52 +01:00
Thomas Müller a6c0fd29f2 Make use of new timing system in Drawables and Transforms. 2016-11-06 08:25:21 +01:00
Dean Herbert b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Dean Herbert ee8b678989 Fix volume controls handling mouse wheel at a higher level than anything else game-wide. 2016-10-26 18:45:48 +09:00