Bartłomiej Dach
|
659505f711
|
Adjust calls to `GetContainingInputManager()`
|
2024-06-18 07:41:19 +02:00 |
Salman Ahmed
|
e12ee29a94
|
Update existing test coverage
|
2023-11-06 18:35:30 +03:00 |
Dean Herbert
|
a4ae9e409b
|
Implement ripples (legacy and default)
|
2023-04-30 14:48:03 +09:00 |
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
Dean Herbert
|
1aa0e40f2f
|
Add "Component" prefix to lookup naming
|
2022-11-09 17:46:43 +09:00 |
Dean Herbert
|
c908969d9b
|
Rename `ISkinComponent` to `ISkinLookup`
|
2022-11-09 17:46:43 +09:00 |
Dan Balasescu
|
b4e55f7309
|
Apply IRenderer changes
|
2022-08-02 19:50:57 +09:00 |
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
Bartłomiej Dach
|
a8e1c5ba87
|
Fix remaining cases of incorrect `GameplayState` construction in tests
Manual attempts to initialise replaced by a new `TestGameplayState`
helper for ease of use.
|
2022-05-28 15:23:29 +02:00 |
Bartłomiej Dach
|
7cdf63c654
|
Remove unused `FindProvider()` methods
No longer needed since 39f99bf785 .
|
2022-02-01 21:53:21 +01:00 |
Dean Herbert
|
06249c4ab2
|
Fix incorrect usages of `Scheduler.AddOnce`
|
2021-10-14 17:52:19 +09:00 |
Dean Herbert
|
b339c149d8
|
Copy `BaseDifficulty` to `Beatmap<T>` and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
Dean Herbert
|
32afd3f426
|
Replace all basic usages
|
2021-10-02 02:22:23 +09:00 |
Dean Herbert
|
bb132f9509
|
Update a few more missed event changes in tests
|
2021-09-16 22:41:35 +09:00 |
PercyDan54
|
e1c646b9b2
|
Remove redundant arguments
|
2021-07-05 23:52:39 +08:00 |
Dan Balasescu
|
c065f761c7
|
Merge branch 'master' into legacy-skin-default-fallback
|
2021-06-02 19:08:52 +09:00 |
Dean Herbert
|
f8ae70e562
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
Dean Herbert
|
3ff9f9c89d
|
Make `FindProvider` non-default
|
2021-05-31 21:29:47 +09:00 |
Salman Ahmed
|
4538e4b503
|
Remove wrong assert
|
2021-04-14 08:58:25 +03:00 |
Salman Ahmed
|
df991bc0af
|
Refactor gameplay cursor test scene and add visual coverage
|
2021-04-14 06:36:31 +03:00 |
smoogipoo
|
7fa5fd5647
|
Update usages of config with framework changes
|
2021-03-17 16:10:16 +09:00 |
Dean Herbert
|
b68a2d885c
|
Add testability against different background colours / with user input
|
2020-07-10 14:47:26 +09:00 |
Dean Herbert
|
fee19753e1
|
Fix animations not playing correctly in test scene due to too many calls to OnPressed
|
2020-07-10 14:47:11 +09:00 |
Dean Herbert
|
13618915b7
|
Don't show cursor guide in gameplay cursor test
|
2020-07-10 14:46:49 +09:00 |
smoogipoo
|
648999a2de
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
Dean Herbert
|
2c840c52a3
|
Add skinnable test scene per ruleset to better allow dynamic compilation
|
2020-04-07 16:20:13 +09:00 |
Dean Herbert
|
06fcb48d65
|
Move SkinnableTestScene to main project for consumption by other rulesets
|
2020-02-17 14:19:39 +09:00 |
Dean Herbert
|
884a5fbad4
|
Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
|
2020-02-14 14:30:15 +09:00 |
smoogipoo
|
5b692915be
|
Add required type
|
2019-09-09 17:03:14 +09:00 |
smoogipoo
|
74440dcfdc
|
Make the cursors click every so often
|
2019-09-09 13:01:40 +09:00 |
smoogipoo
|
af09ed1b7f
|
Make cursor test scene more automated
|
2019-09-09 12:48:38 +09:00 |
Dean Herbert
|
22e3ad8b9c
|
Add skinning support to cursor test
|
2019-08-30 14:09:17 +09:00 |
Roman Kapustin
|
459a285cd8
|
Rename test cases to test scenes inline with the framework change
|
2019-05-14 22:37:25 +03:00 |