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https://github.com/ppy/osu
synced 2024-12-23 15:22:37 +00:00
Fix incorrect usages of Scheduler.AddOnce
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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config.SetValue(OsuSetting.AutoCursorSize, true);
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gameplayState.Beatmap.Difficulty.CircleSize = val;
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Scheduler.AddOnce(() => loadContent(false));
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Scheduler.AddOnce(loadContent);
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});
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AddStep("test cursor container", () => loadContent(false));
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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.Difficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
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AddStep("load content", () => loadContent());
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AddStep("load content", loadContent);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
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@ -98,7 +98,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin())));
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}
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private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
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private void loadContent() => loadContent(false);
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private void loadContent(bool automated, Func<SkinProvidingContainer> skinProvider = null)
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{
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SetContents(_ =>
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{
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@ -31,10 +31,12 @@ namespace osu.Game.Overlays.Notifications
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set
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{
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progress = value;
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Scheduler.AddOnce(() => progressBar.Progress = progress);
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Scheduler.AddOnce(updateProgress, progress);
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}
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}
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private void updateProgress(float progress) => progressBar.Progress = progress;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -150,6 +150,11 @@ namespace osu.Game.Screens.OnlinePlay.Components
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notifyRoomsUpdated();
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}
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private void notifyRoomsUpdated() => Scheduler.AddOnce(() => RoomsUpdated?.Invoke());
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private void notifyRoomsUpdated()
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{
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Scheduler.AddOnce(invokeRoomsUpdated);
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void invokeRoomsUpdated() => RoomsUpdated?.Invoke();
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}
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}
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}
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@ -79,11 +79,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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private void load()
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{
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isConnected.BindTo(client.IsConnected);
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isConnected.BindValueChanged(c => Scheduler.AddOnce(() =>
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{
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if (isConnected.Value && IsLoaded)
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PollImmediately();
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}), true);
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isConnected.BindValueChanged(c => Scheduler.AddOnce(poll), true);
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}
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private void poll()
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{
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if (isConnected.Value && IsLoaded)
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PollImmediately();
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}
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protected override Task Poll()
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