Commit Graph

169 Commits

Author SHA1 Message Date
Dean Herbert 91a48084c7 Update asserts in line with framework changes to `PlaybackPosition` 2021-09-07 17:25:03 +09:00
Dean Herbert ccacf56dd8 Move to legacy namespace 2021-08-30 17:14:53 +09:00
Dean Herbert 7257aae7f2 Move samples to `LegacyControlPointInfo` 2021-08-30 17:14:53 +09:00
Dean Herbert 5e234fb746 Add try catch to avoid test failures on windows 2021-08-20 22:07:13 +09:00
Dean Herbert dc44cc0eb3 Update scenarios to use new `TestRunHeadlessGameHost` where feasible 2021-08-18 16:01:56 +09:00
Dean Herbert 2b9168157d Fix `CurrentMatchPlayingItem` not being reset on leaving a multiplayer room 2021-08-10 16:53:03 +09:00
Dean Herbert 472c0137ec Add new extension for formatting time durations 2021-07-31 16:45:53 +09:00
Lucas A e301a99607 Fix accuracy format unit tests. 2021-07-24 12:39:24 +02:00
Dean Herbert e507faef29 Add deep cloning support to `Score`/`ScoreInfo`/`Replay` 2021-07-19 14:14:28 +09:00
Dean Herbert 3c028ce05c Add `IDeepCloneable` interface and update existing `CreateCopy` methods to use it 2021-07-19 12:54:17 +09:00
Dean Herbert 887035c12e Fix migration target having left over files potentially causing test failures
As seen at
https://github.com/ppy/osu/pull/13831/checks?check_run_id=3025050324.
2021-07-09 12:21:25 +09:00
Dean Herbert cd2916f778 Fix remaining incorrect filename 2021-07-05 18:56:59 +09:00
Dean Herbert 7645da7d37 Fix incorrect filename 2021-07-05 18:20:04 +09:00
smoogipoo cc877f88e2 Fix inspection (create a new ruleset every time) 2021-07-05 10:13:01 +09:00
Derrick Timmermans 1facdcf483
Apply changes to tests 2021-07-04 23:23:24 +02:00
Derrick Timmermans 6d2ffe3a94
Add basic tests 2021-07-04 22:51:35 +02:00
smoogipoo 92fa99700e Merge branch 'master' into rework-multiplayer-test-scenes 2021-06-29 15:39:59 +09:00
Gagah Pangeran Rosfatiputra 4df4afe533
add test for overall difficulty filter query 2021-06-26 21:02:57 +07:00
smoogipoo 81a812e216 Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
Dean Herbert acc06ca398 Merge branch 'master' into realm-key-binding-store 2021-06-16 02:14:58 +09:00
Bartłomiej Dach 24c249b17e Add test coverage 2021-06-10 22:40:49 +02:00
Dean Herbert 9044a20120 Merge branch 'master' into realm-key-binding-store 2021-06-10 13:58:08 +09:00
Dean Herbert 06275a6a7d Merge branch 'master' into legacy-skin-default-fallback 2021-06-04 16:00:30 +09:00
Samuel Cattini-Schultz f51413ead9 Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Dean Herbert 3ff9f9c89d Make `FindProvider` non-default 2021-05-31 21:29:47 +09:00
Dean Herbert df703b68ec Merge branch 'master' into realm-key-binding-store 2021-05-25 13:41:48 +09:00
Bartłomiej Dach e62e473bb2 Ignore possible null in multiplayer test
A null value will fail the test anyhow.
2021-05-15 00:09:34 +02:00
smoogipoo 10a4a5decb Merge branch 'master' into multiplayer-spectator-screen 2021-05-11 17:33:09 +09:00
Bartłomiej Dach f7d9fb094e Reword & clarify comments 2021-05-04 22:59:10 +02:00
Bartłomiej Dach 9734758237 Simplify test case further 2021-05-04 22:48:57 +02:00
Salman Ahmed 45c0b74151 Use LINQ select for data assigning for simplicity
To avoid having to read through all of frames and ensure nothing is failing there
2021-05-04 23:41:50 +03:00
Salman Ahmed 4ceb9b1562 Avoid randomizing and overestimating logic with simple hardcoding
Not sure what was in my mind while I was pushing that..
2021-05-04 23:36:50 +03:00
Salman Ahmed e00af3e71d Add test coverage 2021-05-04 09:45:59 +03:00
Dean Herbert e0c129ca85 Merge branch 'master' into multiplayer-spectator-screen 2021-05-03 13:08:14 +09:00
Dean Herbert f3c7694eeb Rename methods to match generally how these find-methods are named elsewhere 2021-04-28 16:57:52 +09:00
Dean Herbert 48d6c9ac4b Move snap/divisor helper methods to inside `ControlPointInfo` 2021-04-28 16:47:30 +09:00
Naxess b8b6d0e861 Add tests for `ClosestBeatDivisor`
Used https://github.com/ppy/osu/pull/12558/files#diff-5c1f04c5b262ca3abbaf867aa91b62a60b66691323c286ad5aa0b75c153cc6ca as reference.
2021-04-27 16:54:47 +02:00
Dean Herbert 120fb8974d Combine more instances of test player IDs 2021-04-26 17:22:16 +09:00
Dean Herbert 2c1422b4f9 Add comment regarding teste edge case 2021-04-26 15:37:19 +09:00
Dean Herbert c0b1c2f39b
Merge branch 'master' into realm-key-binding-store 2021-04-24 02:40:15 +09:00
smoogipoo 0ee73b8e53 Add failing test 2021-04-22 23:22:44 +09:00
Dean Herbert 78f274d51a Merge branch 'master' into realm-key-binding-store 2021-04-22 12:13:23 +09:00
jvyden c39ab2c692
Add SessionStaticsTest 2021-04-18 23:04:28 -04:00
Dan Balasescu ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-15 21:48:58 +09:00
Dean Herbert 346e36d32a Make `Mod.Description` abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
ekrctb 57ba7b7cbb Partially revert the changes of `CurrentFrame` and `NextFrame` for compatibility
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
ekrctb 359fae895f Rename property 2021-04-12 18:50:25 +09:00
ekrctb 3c28c09ab5 Add more FramedReplayInputHandler tests 2021-04-12 16:18:35 +09:00
ekrctb e19e8ff2a3 Rewrite FramedReplayInputHandler for robustness
This commit changes the semantics of `CurrentFrame` and `NextFrame` of the class.
The ordering of `NextFrame.Time` and `CurrentFrame.Time` was dependent on the current direction.
Now, it should always satisfy `CurrentFrame.Time <= CurrentTime <= NextFrame.Time` except at the start/end.
This change, however, doesn't break existing deriving classes if the template code pattern usage of interpolation is used.
The deriving class code can be simplified due to the elimination of nullable types. I didn't include those changes in this commit.

I removed `StreamingFramedReplayInputHandlerTest` for now, as it is almost-duplicate of `FramedReplayInputHandlerTest`. I'll include more tests in later commits.

This commit fixes #6150.
2021-04-12 16:18:11 +09:00
Samuel Cattini-Schultz fe66b84bed Implement dynamic previous hitobject retention for Skill class
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00