Add basic tests

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Derrick Timmermans 2021-07-04 22:51:35 +02:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
namespace osu.Game.Tests.NonVisual
{
public class FirstAvailableHitWindowsTest
{
private TestDrawableRuleset testDrawableRuleset = new TestDrawableRuleset();
[Test]
public void TestResultIfOnlyParentHitWindowIsEmpty()
{
var testObject = new TestHitObject(hitWindows: HitWindows.Empty);
HitObject nested = new TestHitObject(hitWindows: new HitWindows());
testObject.AddNested(nested);
testDrawableRuleset.HitObjects = new List<HitObject> { testObject };
// If the parent window is empty, but its nested object isn't, return the nested object
Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, nested.HitWindows);
}
[Test]
public void TestResultIfParentHitWindowsIsNotEmpty()
{
var testObject = new TestHitObject(hitWindows: new HitWindows());
HitObject nested = new TestHitObject(hitWindows: new HitWindows());
testObject.AddNested(nested);
testDrawableRuleset.HitObjects = new List<HitObject> { testObject };
// If the parent window is not empty, return that immediately
Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, testObject.HitWindows);
}
[Test]
public void TestResultIfParentAndChildHitWindowsAreEmpty()
{
var firstObject = new TestHitObject(hitWindows: HitWindows.Empty);
HitObject nested = new TestHitObject(hitWindows: HitWindows.Empty);
firstObject.AddNested(nested);
var secondObject = new TestHitObject(hitWindows: new HitWindows());
testDrawableRuleset.HitObjects = new List<HitObject> { firstObject, secondObject };
// If the parent and child windows are empty, return the next object if window isn't empty
Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, secondObject.HitWindows);
}
[Test]
public void TestResultIfAllHitWindowsAreEmpty()
{
var firstObject = new TestHitObject(hitWindows: HitWindows.Empty);
HitObject nested = new TestHitObject(hitWindows: HitWindows.Empty);
firstObject.AddNested(nested);
testDrawableRuleset.HitObjects = new List<HitObject> { firstObject };
// If all windows are empty, this should return null
Assert.IsNull(testDrawableRuleset.FirstAvailableHitWindows);
}
[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
private class TestDrawableRuleset : DrawableRuleset
{
public List<HitObject> HitObjects;
public override IEnumerable<HitObject> Objects => HitObjects;
public override event Action<JudgementResult> NewResult;
public override event Action<JudgementResult> RevertResult;
public override Playfield Playfield { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }
public override IFrameStableClock FrameStableClock { get; }
internal override bool FrameStablePlayback { get; set; }
public override IReadOnlyList<Mod> Mods { get; }
public override double GameplayStartTime { get; }
public override GameplayCursorContainer Cursor { get; }
public TestDrawableRuleset()
: base(new OsuRuleset())
{
// won't compile without this.
NewResult?.Invoke(null);
RevertResult?.Invoke(null);
}
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
public override void SetRecordTarget(Score score) => throw new NotImplementedException();
public override void RequestResume(Action continueResume) => throw new NotImplementedException();
public override void CancelResume() => throw new NotImplementedException();
}
}
public class TestHitObject : HitObject
{
public TestHitObject(HitWindows hitWindows)
{
HitWindows = hitWindows;
HitWindows.SetDifficulty(0.5f);
}
public new void AddNested(HitObject nested) => base.AddNested(nested);
}
}