mirror of https://github.com/ppy/osu
Fix `CurrentMatchPlayingItem` not being reset on leaving a multiplayer room
This commit is contained in:
parent
6da977f99a
commit
2b9168157d
|
@ -24,6 +24,8 @@ public void TestPlayingUserTracking()
|
|||
AddRepeatStep("add some users", () => Client.AddUser(new User { Id = id++ }), 5);
|
||||
checkPlayingUserCount(0);
|
||||
|
||||
AddAssert("playlist item is available", () => Client.CurrentMatchPlayingItem.Value != null);
|
||||
|
||||
changeState(3, MultiplayerUserState.WaitingForLoad);
|
||||
checkPlayingUserCount(3);
|
||||
|
||||
|
@ -41,6 +43,8 @@ public void TestPlayingUserTracking()
|
|||
|
||||
AddStep("leave room", () => Client.LeaveRoom());
|
||||
checkPlayingUserCount(0);
|
||||
|
||||
AddAssert("playlist item is null", () => Client.CurrentMatchPlayingItem.Value == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -181,6 +181,7 @@ public Task LeaveRoom()
|
|||
{
|
||||
APIRoom = null;
|
||||
Room = null;
|
||||
CurrentMatchPlayingItem.Value = null;
|
||||
PlayingUserIds.Clear();
|
||||
|
||||
RoomUpdated?.Invoke();
|
||||
|
|
Loading…
Reference in New Issue