Commit Graph

168 Commits

Author SHA1 Message Date
smoogipooo c6447e40f9 Reduce implementation overhead for nested playfields (e.g. playfield + columns). 2017-08-07 14:56:26 +09:00
smoogipooo 376f99c1e3 Make VisibleTimeRange transform work again. 2017-08-07 14:32:55 +09:00
smoogipooo e1dfe364b2 Fix lifetime performance regression. 2017-08-07 14:07:49 +09:00
smoogipooo b1d25ed388 Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
smoogipooo 54503eef71 Rename *ScrollingDrawableTimingSection -> *ScrollingContainer, move LinearScrollingContainer to osu.Game, make SpeedAdjustmentContainer non-abstract. 2017-08-04 22:50:29 +09:30
smoogipooo 4a9f3aa70d Merge remote-tracking branch 'origin/master' into timingchange-improvements 2017-08-04 20:11:24 +09:30
smoogipooo 0f901c99a0 Implement SpeedAdjustedPlayfield and a new HitRenderer derivation. 2017-08-04 20:11:18 +09:30
Huo Yaoyuan 62b3540fd6 Merge branch 'master' into fixes 2017-08-04 13:49:03 +08:00
Huo Yaoyuan eb9972581e Provide Autoplay mod in Ruleset. 2017-08-04 00:25:24 +08:00
Dean Herbert 0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert 3b1166d1e6 Optimise file lookups and other database operations
FirstOrDefault when called on a TableQuery with a predicate doesn't use table indices
2017-08-01 17:37:21 +09:00
Dean Herbert 5f53426a9a *Database -> *Store
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert cbe7b08642 Make BeatmapStore's BeatmapDatabase private 2017-07-27 15:34:13 +09:00
Dean Herbert 9e20a02c0a Split out BeatmapDatabase into BeatmapStore
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Thomas Müller e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller 87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
Thomas Müller 032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller 71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert fc28617099 Merge remote-tracking branch 'upstream/master' into ruleset-settings 2017-07-13 15:35:53 +09:00
Dean Herbert e1e7cb7178 Remove unnecessary using statements 2017-07-12 12:55:52 +09:00
Jorolf f7c9e449d4 add ruleset settings 2017-07-11 20:25:24 +02:00
Thomas Müller 4045083dcd Update sorting comparers in line with framework changes 2017-07-11 21:21:58 +03:00
Thomas Müller 22a987f6cc Update test cases to new framework and fix old crashes 2017-07-07 15:05:55 +03:00
Dean Herbert 2f8e6f20a6 Fix CI issues 2017-07-05 13:46:53 -07:00
Thomas Müller 2d7eefa6fe Update Cached usage according to framework 2017-07-02 13:00:02 +03:00
Thomas Müller f5829860a2 Get rid of AlwaysReceiveInput 2017-06-23 18:02:24 +02:00
smoogipooo 3389c8a4dc CI fixes. 2017-06-21 20:17:15 +09:00
smoogipooo 34ac932fe2 Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject. 2017-06-19 10:54:23 +09:00
smoogipooo 38f2bd47c5 Even saner default. 2017-06-16 20:00:16 +09:00
smoogipooo 9fea187788 A bit more commenting. 2017-06-16 19:58:43 +09:00
smoogipooo 28e48eab2b CI fixes. 2017-06-16 19:30:30 +09:00
smoogipooo 4afe83e74e Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
smoogipooo ea87aca032 We no longer need to pass in the control point. 2017-06-16 13:12:36 +09:00
smoogipooo 874db28478 CI fixes. 2017-06-16 13:09:06 +09:00
smoogipooo 5bac0919f0 Remove gross autoSizingAxes and life time. 2017-06-16 13:00:08 +09:00
Dan Balasescu 6bfb716cc6 CI fixes.
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
smoogipooo 41c6140435 We don't need to use Cached just yet.
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
smoogipooo 5d7336b235 A bit more cleanup. 2017-06-16 10:06:47 +09:00
smoogipooo ff84a11c37 We don't need this to be protected anymore. 2017-06-16 09:54:16 +09:00
smoogipooo 03b2b254ba Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects. 2017-06-16 09:38:06 +09:00
smoogipooo fda220acbc Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer. 2017-06-15 19:34:28 +09:00
smoogipooo aa830e435a Add comment. 2017-06-15 16:15:41 +09:00
Dean Herbert 32226f90db Enforce exception better 2017-06-15 14:53:39 +09:00
Dean Herbert 585e7ba312 Add a check to make sure all hitobjects use relativepositionaxes 2017-06-15 14:42:25 +09:00
Dean Herbert 63ca8a428d Add xmldoc to MultiplierControlPoint 2017-06-15 14:20:54 +09:00
smoogipooo 56244e0134 Add small test case to demonstrate usage. 2017-06-12 17:31:24 +09:00
smoogipooo ba8014bbd9 Cleanups + xmldoc rewordings/improvements. 2017-06-12 15:20:34 +09:00
smoogipooo 419682b740 Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu-framework
2017-06-12 13:09:02 +09:00