CI fixes.

This commit is contained in:
smoogipooo 2017-06-16 19:30:30 +09:00
parent 4afe83e74e
commit 28e48eab2b
4 changed files with 3 additions and 7 deletions

View File

@ -6,7 +6,6 @@ using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables

View File

@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
private readonly BindableDouble lifetimeOffset = new BindableDouble();
/// <summary>
/// Time offset before <see cref="HitObject.StartTime"/> at which this <see cref="DrawableHitObject"/> becomes visible and the time offset
/// after <see cref="HitObject.StartTime"/> or <see cref="IHasEndTime.EndTime"/> at which it expires.
/// Time offset before the hit object start time at which this <see cref="DrawableHitObject"/> becomes visible and the time offset
/// after the hit object's end time after which it expires.
///
/// <para>
/// This provides only a default life time range, however classes inheriting from <see cref="DrawableHitObject"/> should expire their state through

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@ -11,7 +11,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using System;
namespace osu.Game.Rulesets.Timing
{
@ -84,7 +83,7 @@ namespace osu.Game.Rulesets.Timing
private Cached<double> durationBacking = new Cached<double>();
/// <summary>
/// The maximum duration of any one hit object inside this <see cref="DrawableTimingSection"/>. This is calculated as the maximum
/// end time between all hit objects relative to this <see cref="DrawableTimingSection"/>'s <see cref="ControlPoint.StartTime"/>.
/// end time between all hit objects relative to this <see cref="DrawableTimingSection"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
/// </summary>
public double Duration => durationBacking.EnsureValid()
? durationBacking.Value

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@ -7,8 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using System.Linq;
using System;
namespace osu.Game.Rulesets.Timing
{