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https://github.com/ppy/osu
synced 2025-01-04 13:22:08 +00:00
Get rid of AlwaysReceiveInput
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@ -1 +1 @@
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Subproject commit 97ff3376d1bdac3703d442e62f5ee6a36eb3b73f
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Subproject commit 6a81d52ba24c4c4bcd83bf1062143ad93d8f4545
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@ -28,10 +28,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public DrawableSlider(Slider s) : base(s)
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{
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// Since the DrawableSlider itself is just a container without a size we need to
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// pass all input through.
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AlwaysReceiveInput = true;
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SliderBouncer bouncer1;
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slider = s;
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@ -38,8 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public DrawableSpinner(Spinner s) : base(s)
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{
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AlwaysReceiveInput = true;
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Origin = Anchor.Centre;
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Position = s.Position;
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@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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spinner = s;
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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@ -40,6 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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};
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}
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protected override bool InternalContains(Vector2 screenSpacePos) => true;
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private bool tracking;
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public bool Tracking
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{
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@ -19,8 +19,6 @@ namespace osu.Game.Graphics.Containers
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public ParallaxContainer()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new Container
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{
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@ -65,7 +65,6 @@ namespace osu.Game.Graphics.Cursor
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// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
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Clock = new FramedClock();
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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for (int i = 0; i < max_sprites; i++)
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@ -75,6 +74,8 @@ namespace osu.Game.Graphics.Cursor
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}
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}
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protected override bool InternalContains(Vector2 screenSpacePos) => true;
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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{
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@ -12,7 +12,6 @@ namespace osu.Game.Graphics.Processing
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{
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public RatioAdjust()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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}
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@ -152,7 +152,6 @@ namespace osu.Game
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{
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new Container
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{
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AlwaysReceiveInput = true,
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RelativeSizeAxes = Axes.Both,
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Depth = float.MinValue,
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Children = new Drawable[]
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@ -82,7 +82,6 @@ namespace osu.Game.Overlays.SearchableList
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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AlwaysReceiveInput = true,
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Children = new Drawable[]
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{
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Header = CreateHeader(),
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@ -33,8 +33,6 @@ namespace osu.Game.Overlays.Toolbar
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public Toolbar()
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{
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AlwaysReceiveInput = true;
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Children = new Drawable[]
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{
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new ToolbarBackground(),
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@ -55,7 +53,6 @@ namespace osu.Game.Overlays.Toolbar
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},
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new FillFlowContainer
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{
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AlwaysReceiveInput = true,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Direction = FillDirection.Horizontal,
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@ -17,8 +17,6 @@ namespace osu.Game.Overlays.Toolbar
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public ToolbarUserArea()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.UI
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
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protected Playfield(float? customWidth = null)
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{
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AlwaysReceiveInput = true;
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// Default height since we force relative size axes
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Size = Vector2.One;
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@ -50,7 +48,6 @@ namespace osu.Game.Rulesets.UI
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{
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content = new Container
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{
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AlwaysReceiveInput = true,
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RelativeSizeAxes = Axes.Both,
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}
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}
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@ -100,19 +97,10 @@ namespace osu.Game.Rulesets.UI
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//dividing by the customwidth will effectively scale our content to the required container size.
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protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
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public ScaledContainer()
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{
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AlwaysReceiveInput = true;
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}
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}
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public class HitObjectContainer<U> : Container<U> where U : Drawable
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{
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public HitObjectContainer()
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{
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AlwaysReceiveInput = true;
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}
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}
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using OpenTK;
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namespace osu.Game.Screens.Play
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{
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@ -20,8 +21,6 @@ namespace osu.Game.Screens.Play
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public KeyCounterCollection()
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{
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AlwaysReceiveInput = true;
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Direction = FillDirection.Horizontal;
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AutoSizeAxes = Axes.Both;
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}
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@ -124,11 +123,12 @@ namespace osu.Game.Screens.Play
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public Receptor(KeyCounterCollection target)
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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this.target = target;
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}
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protected override bool InternalContains(Vector2 screenSpacePos) => true;
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public override bool HandleInput => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerOnKeyDown(state, args));
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@ -3,6 +3,7 @@
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using osu.Framework.Input;
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using OpenTK.Input;
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using OpenTK;
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namespace osu.Game.Screens.Play
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{
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@ -12,10 +13,11 @@ namespace osu.Game.Screens.Play
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public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
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{
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AlwaysReceiveInput = true;
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Button = button;
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}
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protected override bool InternalContains(Vector2 screenSpacePos) => true;
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private static string getStringRepresentation(MouseButton button)
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{
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switch (button)
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@ -186,7 +186,6 @@ namespace osu.Game.Screens.Play
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protected MenuOverlay()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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}
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@ -34,8 +34,6 @@ namespace osu.Game.Screens.Play
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public SkipButton(double startTime)
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{
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AlwaysReceiveInput = true;
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this.startTime = startTime;
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RelativePositionAxes = Axes.Both;
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@ -82,7 +82,6 @@ namespace osu.Game.Screens.Select
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new Container
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{
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Padding = new MarginPadding(20),
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AlwaysReceiveInput = true,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Anchor = Anchor.TopRight,
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@ -109,7 +108,6 @@ namespace osu.Game.Screens.Select
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AlwaysReceiveInput = true,
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Children = new Drawable[]
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{
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groupTabs = new OsuTabControl<GroupMode>
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