Dean Herbert
7111f58bfe
Fix tournament client silently failing on error during parsing
2021-10-25 16:49:33 +09:00
Dean Herbert
b41fa41c85
Rename APIRequest.Result
to Response
2021-10-05 14:28:56 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Dean Herbert
77b354bfba
Resolve ruleset from store after loading tournament ladder
2021-07-30 02:12:03 +09:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
Salman Ahmed
51a5652666
Refetch tournament users on null country rank
2021-03-01 22:42:53 +03:00
Dean Herbert
b68dbbceff
Merge branch 'master' into multiplayer-participant-rank
2021-02-19 13:16:44 +09:00
Salman Ahmed
61bf9a64bb
Revert failed user requests changes with returning user ID instead
2021-02-17 11:22:03 +03:00
Salman Ahmed
a845e96b7a
Replace Ranks.Global
completely with a GlobalRank
property
2021-02-17 08:52:04 +03:00
Salman Ahmed
85ebc8e06c
Fix potentially overwriting user ID from failed request
2021-02-17 07:50:14 +03:00
Salman Ahmed
3b4e02e5c7
Fix user population not immediate on bracket loading
2021-02-17 07:50:14 +03:00
Dean Herbert
7d057ab6ce
Fix two threading issues
2021-02-12 22:38:55 +09:00
Dean Herbert
725db56837
Add loading spinner while tournament bracket is loading / retrieving data
2021-02-12 16:55:34 +09:00
Dean Herbert
49057e8cbc
Cache TournamentStorage explicitly for better safety
2021-01-11 14:38:42 +09:00
Dean Herbert
a6766e64de
Add custom handling of Point serialization to fix startup crashes of tournament client
...
SixLabors moved their data types around in a recent update (see
https://github.com/ppy/osu-framework/pull/4025 ) and it was deemed that
we should prefer `System.Drawing` primitives where possible.
This was applied to the tournament client via
https://github.com/ppy/osu/pull/11072 without correct consideration
given to the fact that we serialize these types.
`System.Drawing.Point` serializes into a comma separated string, which
seems to be less correct than what we had, so I've switched back to the
old format for the time being. We can reasses this in the future; the
main goal here is to restore usability to the tournament client.
Closes #11443 .
2021-01-08 17:08:10 +09:00
Dean Herbert
daceb0c049
Fix texture store not being initialised correctly
...
Without this change flags/mods would not work as expected. The video
store was being added as the texture store incorrectly.
2020-10-19 15:48:34 +09:00
Shivam
9d2392b6b1
Cache TournamentStorage as Storage and only cast when necessary
2020-06-24 00:14:44 +02:00
Shivam
291dadf0b2
Merge branch 'master' of https://github.com/ppy/osu into tourney-asset-refactor
2020-06-22 12:01:24 +02:00
Shivam
29ae1c460a
TournamentStorage now takes in a parent storage
2020-06-16 17:00:20 +02:00
Bartłomiej Dach
1cd96b8002
Rework StableInfo into a DI'd data structure
2020-06-13 15:06:07 +02:00
Dean Herbert
5041c74c7a
Fix merge issue
2020-06-12 11:30:15 +09:00
Dean Herbert
5ef3a3f188
Merge branch 'master' into tourney-asset-refactor
2020-06-12 11:23:05 +09:00
Dean Herbert
80140842dc
Merge branch 'master' into headless-tournamentgamebase
2020-06-12 10:51:37 +09:00
Shivam
2964b457a0
Rename VideoStorage to VideoStore
2020-06-11 15:05:28 +02:00
Shivam
c2e01e198f
Rename tournamentStorage to storage
2020-06-11 13:55:29 +02:00
Shivam
a43e1a0ae3
Remove whitespace
2020-06-10 08:41:13 +02:00
Shivam
0f39558da2
Apply review comment
2020-06-10 08:04:34 +02:00
Shivam
aacacd75f0
Remove abstract from the class
2020-06-09 21:14:05 +02:00
Shivam
e57a229474
Move all the graphics related code to TournamentGame
2020-06-09 20:22:30 +02:00
Shivam
417919320c
change namespace to osu.Game.Tournament.IO
2020-06-09 17:28:42 +02:00
Shivam
f01a86f5b1
Fix styling issues and move StorageManager to Configuration Folder
2020-06-08 03:12:37 +02:00
Shivam
9a20ffa8a3
Rename to TournamentStorage
2020-06-08 00:47:47 +02:00
Shivam
17cd9569ed
Introduce new storage class and manager
2020-06-08 00:46:40 +02:00
smoogipoo
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
Dean Herbert
b902e50396
Add resolution selector in tournament setup screen
2020-03-13 15:44:23 +09:00
Dean Herbert
39bb98bfb2
Allow videos to be loaded with any extension
...
Also moves all tournament user resources to a "tournament" subfolder.
2020-03-12 13:27:00 +09:00
Dean Herbert
01e32896ee
Make save changes button more prominent
2020-03-08 15:32:22 +09:00
Dean Herbert
e678a068b6
Bring design up-to-date with 2019 standards
2020-03-03 19:20:42 +09:00
Dean Herbert
093f2affdf
Add seeding screen
2020-03-03 19:19:03 +09:00
Dean Herbert
372060bc2b
Only trigger changes if new user information is actually populated
2020-03-03 18:57:00 +09:00
Dean Herbert
a2273234cb
Better handle startup when ladder cannot be read correctly
2020-03-03 18:57:00 +09:00
Dean Herbert
f1f4f1ffbd
Add torus font
2020-03-03 18:17:51 +09:00
Dean Herbert
c0935b9b86
Update naming in tournament
2020-01-22 23:13:21 +09:00
smoogipoo
43f144cd6a
Invert condition
2020-01-20 11:48:56 +09:00
Dean Herbert
55ed823c88
Fix hard crashes on tournament client if a round contains an empty beatmap
2020-01-19 22:26:15 +09:00
Huo Yaoyuan
1b33581667
Construct DllResourceStore with assemblies
2019-12-28 21:13:18 +08:00
Dean Herbert
c49aeb08c4
Add API methods to perform requests out-of-queue
2019-11-29 20:03:14 +09:00
Dean Herbert
9a941c4f94
Update font loading to use new method
2019-11-29 02:15:13 +09:00
Dean Herbert
14277d714e
Fix tournament client crashing due to null ruleset
2019-11-29 01:01:25 +09:00
Dean Herbert
b85189f855
Merge remote-tracking branch 'upstream/master' into fix-spritetext-usage
2019-11-25 11:31:12 +09:00