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Only trigger changes if new user information is actually populated
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@ -201,9 +201,11 @@ namespace osu.Game.Tournament
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{
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foreach (var p in t.Players)
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{
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if (p.Username == null || p.Statistics == null)
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if (string.IsNullOrEmpty(p.Username) || p.Statistics == null)
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{
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PopulateUser(p);
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addedInfo = true;
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addedInfo = true;
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}
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}
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}
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