cdwcgt
a74e873b98
remove useless using
2022-10-23 01:13:29 +09:00
cdwcgt
42bb9dc3e3
revert EndPlacement change
2022-10-20 22:17:26 +09:00
cdwcgt
d6ed561280
make EndPlacement virtual
2022-10-19 00:31:21 +09:00
cdwcgt
344015a6e6
do not move timeline when EndPlacement
2022-09-27 20:12:40 +09:00
cdwcgt
9c4ae768f1
show object in timeline before placed
...
just BeginPlacement()
2022-09-27 20:08:32 +09:00
Dean Herbert
48fac9f8a5
Fix taiko drum rolls with zero length being placeable in editor
...
Addresses https://github.com/ppy/osu/discussions/19808 .
2022-08-18 16:50:36 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
4c9d72e62a
Ensure EditorBeatmap.Update
is called inside PerformOnSelection
calls
2021-05-23 21:22:35 +09:00
Dean Herbert
c00e6e29a6
Remove static
usage
2021-05-21 14:21:56 +09:00
Dean Herbert
df5970fab4
Create base implementations of the two most common TernaryStateMenuItem
s
2021-05-20 19:34:53 +09:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
Dean Herbert
4c9e94da2b
Move context menu logic to base class
2021-04-28 13:43:16 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Dean Herbert
119c9b4294
Fix placement blueprints not being correctly removed after a rolled back placement
2021-04-16 14:11:33 +09:00
Dean Herbert
cd1c1bf534
Centralise cases of performing actions on the current selection
...
By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901 , but not fix it completely.
2021-02-26 14:15:13 +09:00
Bartłomiej Dach
5af1ac1b53
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Bartłomiej Dach
f74567e8eb
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
Dean Herbert
9811c46e35
Rename application method to better describe what it actually does
2020-11-26 19:16:18 +09:00
smoogipoo
4ef2e9548c
Pass HitObjectComposer to BlueprintContainer via ctor
2020-11-13 16:59:37 +09:00
Dean Herbert
681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste
2020-10-09 20:51:09 +09:00
Dan Balasescu
ecfb7e94c5
Merge branch 'master' into fix-editor-batch-handling
2020-10-09 20:06:06 +09:00
Dean Herbert
3838f405dd
Fix missed usages
2020-10-09 18:50:05 +09:00
Dean Herbert
c9f069d7ed
Fix taiko's HitObjectComposer not allowing movement o
...
f selected hitobjects
2020-10-08 18:17:57 +09:00
Dean Herbert
afed832b19
Tidy up EditorBeatmap slightly
2020-10-08 18:06:49 +09:00
Dean Herbert
38babf3de5
Update usages of ChangeHandler to EditorBeatmap where relevant
2020-10-08 18:04:07 +09:00
Dean Herbert
1aa8b400d4
Avoid unnecessary object updates from SelectionHandlers
2020-09-28 15:33:49 +09:00
Dean Herbert
727ab98d22
Update taiko selection handler with new logic
2020-09-25 15:32:45 +09:00
Dean Herbert
487fc2a2c6
Add missing change handler scopings to taiko context menu operations
2020-09-23 16:58:22 +09:00
Dean Herbert
a65f564e45
Add icons for other ruleset editors
2020-09-09 18:40:01 +09:00
Dean Herbert
61f906d9c4
Fix span piece being incorrect in some drag scenarios
2020-06-02 21:02:09 +09:00
Dean Herbert
665530f1c3
Remove excess newline
2020-06-02 17:22:59 +09:00
Dean Herbert
816f721f3d
Move selection blueprint to correct namespace
2020-05-30 15:24:44 +09:00
Dean Herbert
b068992a15
Add missing licence headers
2020-05-29 18:58:34 +09:00
Dean Herbert
e0aae15c0a
Hard type incoming ruleset
2020-05-29 16:45:47 +09:00
Dean Herbert
da289c474e
Split files out
2020-05-29 16:45:47 +09:00