show object in timeline before placed

just BeginPlacement()
This commit is contained in:
cdwcgt 2022-09-27 20:08:32 +09:00
parent 785d53ad9b
commit 9c4ae768f1
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@ -26,6 +26,11 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
};
}
protected override void LoadComplete()
{
base.LoadComplete();
BeginPlacement();
}
protected override bool OnMouseDown(MouseDownEvent e)
{