Commit Graph

41 Commits

Author SHA1 Message Date
Dean Herbert 365aae799e
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-10 23:55:51 +09:00
Dean Herbert e3105fd4c8 Add more resilient logic for whether to avoid playing SkinnableSound on no volume 2020-08-06 19:16:26 +09:00
smoogipoo 9a00ad48c6 Update components to use extension methods 2020-08-06 14:43:39 +09:00
Dean Herbert ee05d5cb14 Remove no-longer-necessary play trigger on skin change 2020-07-23 09:06:15 +09:00
Dean Herbert a39c4236c7 Fix multiple issues and standardise transforms 2020-07-17 19:08:50 +09:00
BananeVolante f03303573e formating 2020-07-08 13:54:22 +02:00
BananeVolante e8f23e35a5 WIP : replaced TransformBindableTo by VolumeTo
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
BananeVolante ab1eb469af removed unneeded null checks 2020-07-01 13:30:23 +02:00
BananeVolante ab134c0ed7 removed unneeded information in a comment 2020-07-01 13:27:33 +02:00
BananeVolante a4bb238c45 fixed bug preventing the pause loop from playing during the first pause after changing a skin 2020-06-26 14:07:27 +02:00
BananeVolante 7d2d6a52c9 now uses SkinnableSample instead of Drawable sample
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)

Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit

finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
BananeVolante 9e5cc1b7a2 added skin support for the pause loop 2020-06-25 13:26:42 +02:00
BananeVolante 2e8f30461f play/stops music when entering the pause overlay, instead of letting it play silently in the background 2020-06-24 14:22:12 +02:00
BananeVolante 53107973a3
merged 2 lines
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
BananeVolante 624ad65806 formating 2020-06-23 13:09:24 +02:00
BananeVolante 836386d03b removed duplicate lines 2020-06-22 15:22:13 +02:00
BananeVolante 9dea96e5fd added pause sound with fading 2020-06-22 14:02:21 +02:00
Dean Herbert 536b5e0dab Remove PausableGameplayContainer 2019-03-18 20:33:43 +09:00
Dean Herbert 41c252760d Move all pause logic into PauseContainer 2017-05-17 21:57:01 +09:00
Dean Herbert 359fea7e25
Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
Dean Herbert a18367454d
InGameOverlay -> MenuOverlay. 2017-04-06 15:34:52 +09:00
Dean Herbert 856696b17e
Fix incorrect verbatim strings. 2017-04-06 15:31:21 +09:00
Andrey Zavadskiy 0946e42363 removed useless stuff 2017-04-05 22:51:43 +03:00
Andrey Zavadskiy 6a510097df InGameOverlay fixes 2017-04-05 22:36:03 +03:00
Andrey Zavadskiy 1ecff1b32c Fix naming and testcase 2017-04-01 21:50:25 +03:00
Andrey Zavadskiy f70de7439b Moved title and description to each class 2017-04-01 21:42:12 +03:00
Andrey Zavadskiy cf3db49631 Inherit Pause/Fail overlay from InGameOverlay 2017-03-28 12:09:26 +03:00
Andrey Zavadskiy 85c2184170 Fixes 2017-03-28 11:33:56 +03:00
Andrey Zavadskiy 62693a6a59 Again separate classes 2017-03-28 10:49:58 +03:00
Andrey Zavadskiy 9774f826ab Pause and fail overlays -> StopOverlay 2017-03-28 06:08:31 +03:00
Andrey Zavadskiy c4500fa270 fixes 2017-03-28 05:19:32 +03:00
Andrey Zavadskiy 110d43bc25 fixes 2017-03-28 05:12:04 +03:00
Andrey Zavadskiy 5461c6516a Refactor PauseOverlay, FailDialog -> FailOverlay 2017-03-28 04:53:57 +03:00
Dean Herbert 7110ab8e17
Stop cursor moving when paused. 2017-03-17 20:45:27 +09:00
Dean Herbert ab8a5afdb9
AlwaysReceiveInput and InternalContains. 2017-03-16 17:38:36 +09:00
Dean Herbert da751804b6
Reduce error count. 2017-03-09 14:24:16 +09:00
Dean Herbert 0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Thomas Müller a14bdf8624 Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
Dean Herbert 00fdffe9c8
Update framework (and fix non-conforming anchors in FillFlowContainers). 2017-03-04 23:24:13 +09:00
Thomas Müller a2317e5a1e Update usage of FillDirection 2017-03-04 11:00:17 +01:00
Dean Herbert 3a8246f56d
Move PauseOverlay to correct namespace. 2017-03-03 10:17:39 +09:00