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Remove no-longer-necessary play trigger on skin change
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@ -39,10 +39,6 @@ namespace osu.Game.Screens.Play
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Looping = true,
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});
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// PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset
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// the sample must be played again
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pauseLoop.OnSkinChanged += () => pauseLoop.Play();
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// SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it
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pauseLoop.VolumeTo(minimum_volume);
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}
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