Remove no-longer-necessary play trigger on skin change

This commit is contained in:
Dean Herbert 2020-07-23 09:06:15 +09:00
parent c803d88e22
commit ee05d5cb14

View File

@ -39,10 +39,6 @@ namespace osu.Game.Screens.Play
Looping = true,
});
// PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset
// the sample must be played again
pauseLoop.OnSkinChanged += () => pauseLoop.Play();
// SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it
pauseLoop.VolumeTo(minimum_volume);
}