Commit Graph

109 Commits

Author SHA1 Message Date
Dean Herbert add39fbd4f Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
Dean Herbert 6944151486 Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
Dean Herbert 93482414d6 Remove `SkinConfiguration` subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
Bartłomiej Dach b84f238106
Adjust scaling numbers to be closer to stable 2021-08-12 22:33:12 +02:00
Bartłomiej Dach f3045b3152
Add comment about swapped sprite names 2021-08-12 21:48:07 +02:00
Bartłomiej Dach 68f454b51a
Enable NRT in explosion-related classes and streamline null handling 2021-08-12 21:48:07 +02:00
Bartłomiej Dach 427a88940c
Remove duplicated `ClearTransforms()` call 2021-08-11 23:18:42 +02:00
Bartłomiej Dach 2fb19210af
Fix legacy explosion sprites incorrectly showing after skin change 2021-08-11 22:36:27 +02:00
Bartłomiej Dach 4bcbe6ac90
Restructure explosion to ensure proper lifetime bounds 2021-08-11 21:23:34 +02:00
Bartłomiej Dach 8c8a64fe6e
Add legacy hit lighting implementation 2021-08-11 21:23:33 +02:00
Bartłomiej Dach 95a58ca366
Store judgement directly in hit explosion entry 2021-08-11 21:23:33 +02:00
Bartłomiej Dach a1f50e39aa
Add basic structure for skinning catch explosions 2021-08-11 21:23:32 +02:00
ekrctb d247b8042e Fix default skin catcher not flipping catcher plate
When legacy beatmap skin is present but catcher is not provided, it was using the legacy setting (always false).
2021-07-05 20:05:08 +09:00
ekrctb 83c80291d4 Don't flip catcher plate contents in legacy skin 2021-07-02 23:23:21 +09:00
Dean Herbert 1b0aadcc6f Merge branch 'master' into transformers-per-skin 2021-06-22 16:03:15 +09:00
ekrctb df16d4bacc Remove `CurrentTexture` from catcher 2021-06-14 20:26:33 +09:00
Salman Ahmed fbb856d84b Call `base` when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Salman Ahmed 26cdcc8d78 Remove stale access to `Source` from master merge 2021-06-10 13:07:32 +03:00
Salman Ahmed dde84e5cbd Merge branch 'master' into transformers-per-skin 2021-06-10 11:58:52 +03:00
Dean Herbert 865c5c0676 Use `[Resolved]` to simplify bindable resolution 2021-06-10 15:47:03 +09:00
Dean Herbert 6995945360 Use `With` to simplify drawable construction 2021-06-10 15:45:49 +09:00
Salman Ahmed cf40282f1f Convert `LegacySkinTransformer`s to accept raw `ISkin`s rather than a full `ISkinSource` 2021-06-09 22:49:31 +03:00
ekrctb e5deecf459 Check skin version for legacy catcher sprite 2021-06-09 15:47:23 +09:00
ekrctb 7df971a970 `ICatcherPiece` -> `ICatcherSprite` 2021-06-08 22:10:13 +09:00
ekrctb 109a366722 Use separate classes for old and new catcher legacy skin element
- Fix catcher texture animation is reset for legacy old catcher skin
2021-06-08 21:59:09 +09:00
ekrctb 0192549d6c Refactor catcher sprite to use skinned piece pattern 2021-06-08 21:29:41 +09:00
ekrctb 6e28c1b29a Move default catcher sprite to its own file 2021-06-08 17:54:57 +09:00
Dean Herbert 1b93234c76 Merge branch 'master' into fruit-representation 2021-06-07 16:05:00 +09:00
ekrctb bb02c35f2d Move all osu!catch legacy skin piece files to the correct location 2021-06-07 15:10:47 +09:00
ekrctb ac5c55bd2c Remove "fruit visual representation" state from `DrawableFruit`
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb 166e4565be Move `FruitVisualRepresentation` namespace 2021-06-07 13:59:17 +09:00
Salman Ahmed 4e186b0cf5 `ContentVisible` -> `HiddenByRulesetImplementation` 2021-05-31 09:24:26 +03:00
Salman Ahmed 60b781701f Rewrite catch combo counter hide logic 2021-05-30 14:22:11 +03:00
Salman Ahmed fb81e5133f Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00
Dean Herbert 50d71faf56 Restructure lookup code to avoid repeating the base call 2021-05-30 17:55:10 +09:00
Salman Ahmed fbc316ea1d Fix legacy skin transformers potentially ignoring source implementations 2021-05-29 21:23:22 +03:00
Salman Ahmed a4d52a7f52 Use switch—case instead 2021-05-19 23:37:22 +03:00
Salman Ahmed ff419af512 Hide the combo counter content rather than full death 2021-05-18 09:10:15 +03:00
Salman Ahmed df248ea41b Improve code readability 2021-05-17 11:41:53 +03:00
Salman Ahmed 102842bcf1 Expire legacy combo counters on catch ruleset 2021-05-15 16:55:15 +03:00
Dean Herbert 004798d61d Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
Salman Ahmed 43c1e1d217 Update existing usages
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Joehu 9ef130cdcc Fix codefactor style issues 2021-02-04 13:28:35 -08:00
ekrctb df9de7a8dd Remove null check that is not required anymore 2020-12-09 10:28:42 +09:00
ekrctb a32dac00dd Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
ekrctb c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb 4d5c242d35 Use virtual property instead of a field for optional pieces 2020-12-08 17:15:40 +09:00
ekrctb 603cecb2eb Make CatchHitObjectPiece abstract class 2020-12-08 17:02:57 +09:00
ekrctb 17d48c82f6 Use switch statement instead of an array 2020-12-08 16:59:06 +09:00
ekrctb 4da6717d0e Rename things in PulpFormation 2020-12-08 10:33:18 +09:00