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https://github.com/ppy/osu
synced 2024-12-29 02:12:43 +00:00
Store judgement directly in hit explosion entry
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parent
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commit
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@ -87,11 +87,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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return;
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X = entry.Position;
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Scale = new Vector2(entry.Scale);
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Scale = new Vector2(entry.HitObject.Scale);
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setColour(entry.ObjectColour);
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using (BeginAbsoluteSequence(entry.LifetimeStart))
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applyTransforms(entry.RNGSeed);
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applyTransforms(entry.HitObject.RandomSeed);
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}
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private void applyTransforms(int randomSeed)
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@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Catch.UI
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placeCaughtObject(palpableObject, positionInStack);
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if (hitLighting.Value)
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addLighting(hitObject, positionInStack.X, drawableObject.AccentColour.Value);
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addLighting(result, drawableObject.AccentColour.Value, positionInStack.X);
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}
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// droplet doesn't affect the catcher state
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@ -365,8 +365,8 @@ namespace osu.Game.Rulesets.Catch.UI
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return position;
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}
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private void addLighting(CatchHitObject hitObject, float x, Color4 colour) =>
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hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, x, hitObject.Scale, colour, hitObject.RandomSeed));
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private void addLighting(JudgementResult judgementResult, Color4 colour, float x) =>
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hitExplosionContainer.Add(new HitExplosionEntry(judgementResult, colour, x, Time.Current));
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private CaughtObject getCaughtObject(PalpableCatchHitObject source)
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{
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@ -2,24 +2,40 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Judgements;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class HitExplosionEntry : LifetimeEntry
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{
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public readonly float Position;
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public readonly float Scale;
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public readonly Color4 ObjectColour;
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public readonly int RNGSeed;
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/// <summary>
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/// The judgement result that triggered this explosion.
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/// </summary>
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public JudgementResult JudgementResult { get; }
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public HitExplosionEntry(double startTime, float position, float scale, Color4 objectColour, int rngSeed)
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/// <summary>
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/// The hitobject which triggered this explosion.
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/// </summary>
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public CatchHitObject HitObject => (CatchHitObject)JudgementResult.HitObject;
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/// <summary>
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/// The accent colour of the object caught.
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/// </summary>
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public Color4 ObjectColour { get; }
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/// <summary>
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/// The position at which the object was caught.
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/// </summary>
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public float Position { get; }
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public HitExplosionEntry(JudgementResult judgementResult, Color4 objectColour, float position, double startTime)
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{
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LifetimeStart = startTime;
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Position = position;
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Scale = scale;
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JudgementResult = judgementResult;
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ObjectColour = objectColour;
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RNGSeed = rngSeed;
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}
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}
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}
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