Commit Graph

1961 Commits

Author SHA1 Message Date
Dan Balasescu 362a7b2c77
Remove unused members from GameplaySkinComponentLookup 2024-04-19 18:03:13 +09:00
Salman Ahmed 51f79c33e1 Fix URL pointing to non-existent commit 2024-03-29 23:33:06 +03:00
Dean Herbert c21805589e
Fix taiko mascot size not matching stable 2024-03-29 22:40:04 +08:00
Bartłomiej Dach b74f8dba41
Merge branch 'master' into verify-abnormal-difficulty-settings 2024-03-26 11:13:16 +01:00
Bartłomiej Dach 1866b4b6b1
Refactor abstract check to reduce duplication 2024-03-26 11:13:03 +01:00
Bartłomiej Dach e7cf1ab4df
Add checks for taiko drain rate 2024-03-26 10:58:39 +01:00
Bartłomiej Dach 6266af8a56
Fix taiko legacy score simulator not including swell tick score gain into bonus portion
Reported in https://discord.com/channels/188630481301012481/1097318920991559880/1221836384038551613.

Example score: https://osu.ppy.sh/scores/1855965185

The cause of the overestimation was an error in taiko's score simulator.
In lazer taiko, swell ticks don't give any score anymore, while they did
in stable.

For all intents and purposes, swell ticks can be considered "bonus"
objects that "don't give any actual bonus score". Which is to say,
during simulation of a legacy score swell ticks hit should be treated
as bonus, because if they aren't, then otherwise they will be treated
essentially as *normal hits*, meaning that they will be included in
the *accuracy* portion of score, which breaks all sorts of follow-up
assumptions:

- The accuracy portion of the best possible total score becomes
  overinflated in comparison to reality, while the combo portion of
  that maximum score becomes underestimated.

- Because the affected score has low accuracy, the estimated accuracy
  portion of the score (as given by maximmum accuracy portion of score
  times the actual numerical accuracy of the score) is also low.

- However, the next step is estimating the combo portion, which is done
  by taking legacy total score, subtracting the aforementioned
  estimation for accuracy total score from that, and then dividing
  the result by the maximum achievable combo score on the map. Because
  most of actual "combo" score from swell ticks was "moved" into the
  accuracy portion due to the aforementioned error, the maximum
  achievable combo score becomes so small that the estimated combo
  portion exceeds 1.

Instead, this change makes it so that gains from swell ticks are treated
as "bonus", which means that they are excluded from the accuracy portion
of score and instead count into the bonus portion of score, bringing the
scores concerned more in line with expectations - although due to
pessimistic assumptions in the simulation of the swell itself,
the conversion will still overestimate total score for affected scores,
just not by *that* much.
2024-03-25 19:09:38 +01:00
Arthur Araujo 6fa663c8ca Make check ruleset specific 2024-03-22 14:48:22 -03:00
Dan Balasescu 0beaa8e8c5
Merge branch 'master' into tcm-resume 2024-03-14 12:22:46 +09:00
Salman Ahmed dac8f98ea6 Fix `GameplayState` not handled as nullable 2024-02-29 07:13:32 +03:00
Salman Ahmed 847a8ead4f Hide taiko scroller when beatmap has storyboard 2024-02-29 05:39:59 +03:00
Berkan Diler 6adf0ac01e Use new LINQ Order() instead of OrderBy() when possible 2024-02-08 18:01:00 +01:00
Dan Balasescu dcb195f3c8
Add delayed resume for taiko/catch/mania 2024-02-08 02:16:08 +09:00
Dan Balasescu ee05743921
Bump databased star rating versions 2024-02-06 22:58:11 +09:00
Dan Balasescu c18cd65081
Merge pull request #26694 from chandler14362/hit-object-result-allocations
Avoid closure allocations when applying hit object results
2024-02-06 17:49:26 +09:00
Bartłomiej Dach 26e4b0bacb
Merge branch 'master' into settings-remaining-strings-localisation 2024-02-05 18:07:03 +01:00
Bartłomiej Dach fb80d76b4a
Apply further changes to remove remaining weirdness 2024-02-05 13:37:38 +01:00
Bartłomiej Dach 39fe078984
Merge branch 'master' into hit-object-result-allocations 2024-02-05 13:24:10 +01:00
Bartłomiej Dach efe6bb25b1
Refactor result application around again to remove requirement for fields
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Loreos7 4d324a3057 localise remaining parts of the game settings 2024-02-03 00:08:36 +03:00
Dan Balasescu 6e4d52863c
Upgrade to .NET 8 SDK 2024-02-02 21:28:51 +09:00
Dan Balasescu b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Salman Ahmed 959cc7c7d9 Rewrite time range computation logic to be completely based on stable code 2024-01-29 21:26:36 +03:00
Bartłomiej Dach 2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert 68d5e8affc
Use a better constant for playfield positioning 2024-01-26 18:52:36 +09:00
Dean Herbert afc4b63473
Merge branch 'master' into shift-taiko-playfield 2024-01-26 18:15:30 +09:00
Dean Herbert aca1ce9972
Merge branch 'master' into fix-taiko-hit-position-v2 2024-01-26 17:51:06 +09:00
Dean Herbert b84457fd15
Merge branch 'master' into constant-taiko-input-drum-width 2024-01-26 17:18:26 +09:00
Dean Herbert e78f0bc89b
Merge pull request #26631 from frenzibyte/refactor-taiko-playfield-layout
Rewrite osu!taiko playfield adjustment container to keep playfield height constant
2024-01-26 17:17:49 +09:00
Dean Herbert 6cfd2813ed
Fix incorrect cast 2024-01-26 16:52:03 +09:00
Chandler Stowell 682dab5d83 check if parent was hit in taiko's `DrawableDrumRoll.CheckForResult` 2024-01-25 11:30:52 -05:00
Chandler Stowell 93bd3ce5ae update `DrawableHitCircle.ApplyResult` to pass `this` to its callback 2024-01-25 11:25:41 -05:00
Dean Herbert 5aa4235c3d
Simplify `TaikoLegacyHitTarget` container hierarchy 2024-01-25 21:02:22 +09:00
Dean Herbert dda96d7106
Rename `JudgementPiece` to `TextJudgementPiece` 2024-01-25 19:31:57 +09:00
Chandler Stowell d2775680e6 use stack to pass action state when applying hit results
this removes closure allocations
2024-01-24 13:13:45 -05:00
Bartłomiej Dach 20ed7e13e3
Fix back-to-front conditional in taiko processor
Would be weird to degrade a score due to *no* misses wouldn't it?
2024-01-22 19:57:12 +01:00
Bartłomiej Dach cb8ec48717
Make `RankFromScore()`'s dictionary param readonly
Just to make sure nobody tries any "funny" business.
2024-01-22 19:56:30 +01:00
Bartłomiej Dach 5bae9074aa
Merge branch 'master' into s-rank-change 2024-01-22 19:54:53 +01:00
Dean Herbert c8521b49cd
Change S rank to require no miss 2024-01-22 21:43:32 +09:00
Salman Ahmed d8cba1cbfd Move taiko playfield down a nudge to visually match stable 2024-01-20 02:08:11 +03:00
Salman Ahmed 2f618b7f35 Change taiko hit position to always match stable 2024-01-20 01:53:39 +03:00
Salman Ahmed d4fef99e1f Define constant input drum width for osu!taiko 2024-01-20 01:46:15 +03:00
Salman Ahmed 0c03326eaf Update remaining usages of playfield height 2024-01-20 01:45:39 +03:00
Salman Ahmed fa2c33c641 Upscale playfield by difference in game height as well
I honestly don't have much clue about this one but doing so matches master.
2024-01-20 01:15:15 +03:00
Salman Ahmed f5ce9eaf75 Refactor taiko playfield layout to use constant values 2024-01-20 01:15:15 +03:00
Salman Ahmed 3e17d01ceb Rewrite taiko playfield adjustment container to keep height constant 2024-01-20 00:21:34 +03:00
Salman Ahmed ce4fd6aca5 Rename `DEFAULT_HEIGHT` to `BASE_HEIGHT` 2024-01-19 23:58:58 +03:00
mouzedrift cbfc6091af apply proposed changes 2024-01-18 08:22:26 +01:00
mouzedrift a870f99877 ease out input drum animation and add delay before fading out 2024-01-18 07:19:29 +01:00
Bartłomiej Dach d335c01553
Merge pull request #26589 from peppy/key-binding-overlay-ordering
Change key overlay to use the ordering provided by rulesets
2024-01-17 13:37:26 +01:00