mirror of https://github.com/ppy/osu
ease out input drum animation and add delay before fading out
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@ -159,8 +159,8 @@ public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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const float up_time = 50;
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target.Animate(
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t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time)
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).Then(
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t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.Out)
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).Delay(100).Then(
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t => t.FadeOut(up_time)
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);
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}
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