Add argon hit explosion implementation

This commit is contained in:
Dean Herbert 2022-11-07 16:18:03 +09:00
parent 37cb187d2e
commit d5c375b139
2 changed files with 96 additions and 0 deletions

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public class ArgonHitExplosion : CompositeDrawable, IAnimatableHitExplosion
{
private readonly TaikoSkinComponents component;
private readonly Circle outer;
public ArgonHitExplosion(TaikoSkinComponents component)
{
this.component = component;
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
outer = new Circle
{
Name = "Outer circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(
new Color4(255, 227, 236, 255),
new Color4(255, 198, 211, 255)
),
Masking = true,
},
new Circle
{
Name = "Inner circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Size = new Vector2(0.85f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 132, 191, 255).Opacity(0.5f),
Radius = 45,
},
Masking = true,
},
};
}
public void Animate(DrawableHitObject drawableHitObject)
{
this.FadeOut();
switch (component)
{
case TaikoSkinComponents.TaikoExplosionGreat:
this.FadeIn(30, Easing.In)
.Then()
.FadeOut(450, Easing.OutQuint);
break;
case TaikoSkinComponents.TaikoExplosionOk:
this.FadeTo(0.2f, 30, Easing.In)
.Then()
.FadeOut(200, Easing.OutQuint);
break;
}
}
public void AnimateSecondHit()
{
outer.ResizeTo(new Vector2(TaikoStrongableHitObject.STRONG_SCALE), 500, Easing.OutQuint);
}
}
}

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@ -44,6 +44,15 @@ public TaikoArgonSkinTransformer(ISkin skin)
case TaikoSkinComponents.DrumRollTick:
return new ArgonTickPiece();
case TaikoSkinComponents.TaikoExplosionKiai:
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
return Drawable.Empty().With(d => d.Expire());
case TaikoSkinComponents.TaikoExplosionGreat:
case TaikoSkinComponents.TaikoExplosionMiss:
case TaikoSkinComponents.TaikoExplosionOk:
return new ArgonHitExplosion(catchComponent.Component);
}
break;