Fix NRT causing CI failure

This commit is contained in:
Susko3 2022-11-10 14:31:24 +01:00
parent 4c6ab27ae4
commit 6303b88e56

View File

@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
case ArmedState.Hit:
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime))
flashBox?.FadeTo(0.9f).FadeOut(300);
flashBox.FadeTo(0.9f).FadeOut(300);
break;
}
}