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Fix NRT causing CI failure
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@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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case ArmedState.Hit:
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using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime))
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flashBox?.FadeTo(0.9f).FadeOut(300);
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flashBox.FadeTo(0.9f).FadeOut(300);
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break;
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}
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}
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