Dean Herbert
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66afba6219
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Allow TestCasePlayer to instantiate only one ruleset type
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2017-10-02 20:48:24 +08:00 |
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Dean Herbert
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4eaf6b4b94
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Remove single usage of dynamic and stop referencing Microsoft.CSharp.dll
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2017-09-28 00:14:04 +08:00 |
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Dean Herbert
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99b512cce5
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Output ruleset assemblies to the game folder rather than adding special logic
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2017-09-19 19:27:14 +09:00 |
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Dean Herbert
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f2a9e95d56
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Fix type resolution in RulesetStore
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2017-09-19 17:22:24 +09:00 |
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Dean Herbert
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296ebbfc54
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Read ruleset assemblies from project folders
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2017-09-19 16:07:00 +09:00 |
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Dean Herbert
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6d3d485565
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And then everything became one
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2017-09-19 16:06:58 +09:00 |
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Dean Herbert
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b78c516b74
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Merge branch 'master' into scoring-revamp
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2017-09-13 20:47:14 +09:00 |
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smoogipooo
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5e32d95ad2
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Remove Ruleset's CreateScoreProcessor method
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2017-09-13 16:37:05 +09:00 |
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smoogipooo
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f1130eb899
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Add default implementation for ScoreProcessor using Exponential scoring
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2017-09-13 16:35:13 +09:00 |
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smoogipooo
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093d82ac45
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Set depths from playfield add methods instead of DrawableHitObject
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2017-09-13 16:17:01 +09:00 |
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smoogipooo
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e146bcacf1
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Make BasePortion and ComboPortion constants
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2017-09-13 16:13:27 +09:00 |
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smoogipooo
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e472518e4f
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Standardized is default for now
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2017-09-13 15:58:50 +09:00 |
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smoogipooo
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d83a2d4dc6
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Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
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2017-09-13 15:57:40 +09:00 |
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smoogipooo
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05ac23f99a
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Remove AffectsAccuracy for now
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2017-09-13 15:44:03 +09:00 |
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smoogipooo
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ba3e44cd71
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Simplify standardized scoring to BasePortion (raw scoring) + ComboPortion (highest combo)
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2017-09-13 15:17:32 +09:00 |
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smoogipooo
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3619f7c1eb
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Fix possible NaN accuracy
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2017-09-13 00:38:52 +09:00 |
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smoogipooo
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7b44ad300f
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Remove accurateHits, make Accuracy once again tied to comboScore
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2017-09-13 00:33:01 +09:00 |
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smoogipooo
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2a45451308
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Fix combo duplication.
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2017-09-13 00:19:17 +09:00 |
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smoogipooo
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7dd79f5a0b
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Fix incorrect accuracy calculation
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2017-09-13 00:11:56 +09:00 |
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smoogipooo
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ba4f81d022
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Woops, fix incorrectly deleted line
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2017-09-12 23:30:15 +09:00 |
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smoogipooo
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4269533bab
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Remove remaining AllObjectsJudged in RulesetContainer
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2017-09-12 22:29:44 +09:00 |
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smoogipooo
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89cb38386c
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Set accuracy
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2017-09-12 22:28:16 +09:00 |
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smoogipooo
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dc9b47559a
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Multiply standardised combos by the HighestCombo to make higher combos matter more
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2017-09-12 22:28:10 +09:00 |
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smoogipooo
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b5f48c2368
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Add storeResults as a parameter to Reset
Whether to store the current state of the ScoreProcessor for future use.
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2017-09-12 22:27:27 +09:00 |
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smoogipooo
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2e0218f388
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Move AllObjectsJudged into ScoreProcessor as AllJudged
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
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2017-09-12 22:01:08 +09:00 |
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smoogipooo
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cc6bb81a73
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Reimplement Exponential scoring with a simpler and more intuitive calculation
Default for all rulesets for now.
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2017-09-12 21:47:09 +09:00 |
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smoogipooo
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d0774c7bc6
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ComputeTargets -> SimulateAutoplay + improve xmldoc
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2017-09-12 21:16:47 +09:00 |
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smoogipooo
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3e3618d724
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More cleanups
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2017-09-12 21:12:57 +09:00 |
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smoogipooo
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abab2a4878
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Revamp score processing to once more unify scoring methods
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2017-09-12 21:05:50 +09:00 |
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smoogipooo
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0b94939474
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Make Accuracy = 1, Health = 1 the default for ScoreProcessor
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2017-09-12 20:53:26 +09:00 |
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smoogipooo
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195c2d7a31
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Keep track of maximum hits + combo at base ScoreProcessor level
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2017-09-12 19:48:17 +09:00 |
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smoogipooo
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cba642f781
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Reduce nesting, because we don't have partial judgements any more
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2017-09-12 19:45:14 +09:00 |
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smoogipooo
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c07e831b17
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Move HasFailed override to base ScoreProcessor
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2017-09-12 19:39:54 +09:00 |
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smoogipooo
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3af8345068
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Add AffectsAccuracy to Judgement
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2017-09-12 19:39:44 +09:00 |
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smoogipooo
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112429051e
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Fix XMLDoc CI errors
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2017-09-12 19:05:37 +09:00 |
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Dan Balasescu
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ee8ec31c6e
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Merge branch 'master' into judgement-revamp
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2017-09-12 18:57:37 +09:00 |
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smoogipooo
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d5bd005c01
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Remove unused code for now
I don't think we'll ever be using this anyway.
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2017-09-12 18:52:15 +09:00 |
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smoogipooo
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92b3e203e8
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judgementOccurred should be passed upwards
So only one hit object is ever judged in a single frame.
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2017-09-12 18:50:30 +09:00 |
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smoogipooo
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a38e0062a4
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Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
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2017-09-12 18:49:50 +09:00 |
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Dean Herbert
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86de4fa2e2
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Apply CI fixes
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2017-09-12 18:36:19 +09:00 |
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Dean Herbert
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f32d444d68
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Remove generics from Playfield (fixes catch)
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2017-09-12 18:19:28 +09:00 |
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Dean Herbert
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d7ac02d090
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Ensure judgements aren't updated when ArmedState is not idle
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2017-09-12 18:00:41 +09:00 |
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Dean Herbert
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1194e46ef1
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Merge remote-tracking branch 'upstream/master' into judgement-revamp
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2017-09-12 17:46:21 +09:00 |
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Dean Herbert
|
20dae5ee11
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Minor refactors
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2017-09-12 17:36:46 +09:00 |
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Dan Balasescu
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3be9d3c747
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Merge branch 'master' into mania-autoplay
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2017-09-12 16:44:05 +09:00 |
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smoogipooo
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8737a1b1a5
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Implement osu!mania auto replay generation.
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2017-09-12 15:52:32 +09:00 |
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smoogipooo
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d6bf5c38b7
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Move Kiai bool to HitObject.
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2017-09-12 10:01:07 +09:00 |
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Dean Herbert
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7b92bbfa86
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Merge branch 'master' into mania-hit-explosions
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2017-09-11 17:34:14 +09:00 |
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smoogipooo
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f3c6f6f959
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Merge branch 'blending-equations' into mania-holdnote-niceness
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2017-09-11 15:09:01 +09:00 |
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smoogipooo
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4683319156
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Merge remote-tracking branch 'origin/master' into mania-hit-explosions
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2017-09-11 14:48:40 +09:00 |
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