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Remove remaining AllObjectsJudged in RulesetContainer
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89cb38386c
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@ -56,11 +56,6 @@ namespace osu.Game.Rulesets.UI
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public abstract IEnumerable<HitObject> Objects { get; }
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/// <summary>
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/// Whether all the HitObjects have been judged.
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/// </summary>
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protected abstract bool AllObjectsJudged { get; }
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protected readonly Ruleset Ruleset;
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/// <summary>
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@ -138,8 +133,6 @@ namespace osu.Game.Rulesets.UI
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public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
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protected override bool AllObjectsJudged => drawableObjects.All(h => h.AllJudged);
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/// <summary>
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/// The playfield.
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/// </summary>
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@ -148,8 +141,6 @@ namespace osu.Game.Rulesets.UI
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protected override Container<Drawable> Content => content;
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private Container content;
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private readonly List<DrawableHitObject<TObject>> drawableObjects = new List<DrawableHitObject<TObject>>();
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/// <summary>
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/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
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/// Creates a hit renderer for a beatmap.
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@ -236,8 +227,6 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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private void loadObjects()
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{
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drawableObjects.Capacity = Beatmap.HitObjects.Count;
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foreach (TObject h in Beatmap.HitObjects)
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{
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var drawableObject = GetVisualRepresentation(h);
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@ -251,8 +240,6 @@ namespace osu.Game.Rulesets.UI
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OnJudgement?.Invoke(j);
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};
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drawableObjects.Add(drawableObject);
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Playfield.Add(drawableObject);
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}
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Playfield.PostProcess();
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