Fix XMLDoc CI errors

This commit is contained in:
smoogipooo 2017-09-12 19:05:37 +09:00
parent ee8ec31c6e
commit 112429051e
3 changed files with 8 additions and 8 deletions

View File

@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.UI
public event Action OnAllJudged;
/// <summary>
/// Whether to apply adjustments to the child <see cref="Playfield{TObject}"/> based on our own size.
/// Whether to apply adjustments to the child <see cref="Playfield"/> based on our own size.
/// </summary>
public bool AspectAdjust = true;
@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.UI
protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
/// <summary>
/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject}"/> based on custom conditions.
/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield"/> based on custom conditions.
/// </summary>
/// <returns></returns>
protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default

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@ -17,7 +17,7 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="Playfield{TObject}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary>
public class ScrollingPlayfield : Playfield
{
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
public new readonly ScrollingHitObjectContainer HitObjects;
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield{TObject}"/>.
/// Creates a new <see cref="ScrollingPlayfield"/>.
/// </summary>
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
@ -75,15 +75,15 @@ namespace osu.Game.Rulesets.UI
private List<ScrollingPlayfield> nestedPlayfields;
/// <summary>
/// All the <see cref="ScrollingPlayfield{TObject}"/>s nested inside this playfield.
/// All the <see cref="ScrollingPlayfield"/>s nested inside this playfield.
/// </summary>
public IEnumerable<ScrollingPlayfield> NestedPlayfields => nestedPlayfields;
/// <summary>
/// Adds a <see cref="ScrollingPlayfield{TObject}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject}"/>
/// Adds a <see cref="ScrollingPlayfield"/> to this playfield. The nested <see cref="ScrollingPlayfield"/>
/// will be given all of the same speed adjustments as this playfield.
/// </summary>
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject}"/> to add.</param>
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield"/> to add.</param>
protected void AddNested(ScrollingPlayfield otherPlayfield)
{
if (nestedPlayfields == null)

View File

@ -16,7 +16,7 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield{TObject}"/>.
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
/// </summary>
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>