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Fix XMLDoc CI errors
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.UI
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public event Action OnAllJudged;
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/// <summary>
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/// Whether to apply adjustments to the child <see cref="Playfield{TObject}"/> based on our own size.
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/// Whether to apply adjustments to the child <see cref="Playfield"/> based on our own size.
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/// </summary>
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public bool AspectAdjust = true;
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@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.UI
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protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
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/// <summary>
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/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject}"/> based on custom conditions.
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/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield"/> based on custom conditions.
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/// </summary>
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/// <returns></returns>
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protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
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@ -17,7 +17,7 @@ using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A type of <see cref="Playfield{TObject}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
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/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
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/// </summary>
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public class ScrollingPlayfield : Playfield
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{
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
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public new readonly ScrollingHitObjectContainer HitObjects;
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield{TObject}"/>.
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// </summary>
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/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
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@ -75,15 +75,15 @@ namespace osu.Game.Rulesets.UI
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private List<ScrollingPlayfield> nestedPlayfields;
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/// <summary>
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/// All the <see cref="ScrollingPlayfield{TObject}"/>s nested inside this playfield.
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/// All the <see cref="ScrollingPlayfield"/>s nested inside this playfield.
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/// </summary>
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public IEnumerable<ScrollingPlayfield> NestedPlayfields => nestedPlayfields;
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/// <summary>
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/// Adds a <see cref="ScrollingPlayfield{TObject}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject}"/>
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/// Adds a <see cref="ScrollingPlayfield"/> to this playfield. The nested <see cref="ScrollingPlayfield"/>
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/// will be given all of the same speed adjustments as this playfield.
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/// </summary>
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/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject}"/> to add.</param>
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/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield"/> to add.</param>
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protected void AddNested(ScrollingPlayfield otherPlayfield)
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{
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if (nestedPlayfields == null)
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@ -16,7 +16,7 @@ using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield{TObject}"/>.
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/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
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/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
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/// </summary>
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public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>
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