Commit Graph

432 Commits

Author SHA1 Message Date
Dean Herbert 841b2e8692
Merge branch 'master' into consistent-terminology-format 2018-10-10 19:19:36 +09:00
Dan Balasescu 0f51007867
Merge branch 'master' into judgement-cleanup 2018-10-02 09:37:04 +09:00
Hanamuke b983e20067 Merge branch 'master' into AR_Catch 2018-09-30 16:01:55 +02:00
Kyle Chang 88b0c234cc Move judgement text to internal container 2018-09-30 04:01:33 -04:00
smoogipoo 3479bfa409 Rename variable 2018-09-28 17:18:34 +09:00
smoogipoo 5f61faa2d9 Fix multiple hits in the same frame pressing multiple hitobjects 2018-09-25 18:37:25 +09:00
Hanamuke 309d8c8cb4 CI 2018-09-19 18:43:39 +02:00
Hanamuke e7d78b94ae Remove ScrollingVisualisation from settings 2018-09-19 18:30:25 +02:00
Joehu f99eff1192 Use consistent terminology format 2018-09-15 07:30:11 -07:00
Dean Herbert 03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
smoogipoo 1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
smoogipoo 2bc827fa0c Fix taiko beatmap conversion attempting to make strong swells 2018-08-22 11:32:00 +09:00
smoogipoo 7c3556baf8 Throw exception when Swell.IsStrong is set 2018-08-15 09:12:29 +09:00
smoogipoo 8be5a606bf Fix swells possibly being strong hitobjects 2018-08-14 18:33:07 +09:00
smoogipoo b045f5c9b6 Adjust filename 2018-08-14 14:32:06 +09:00
smoogipoo 1a35506386 Cleanup strong hit construction 2018-08-14 14:29:49 +09:00
smoogipoo 732dfde8ed DrawableStrongHandler -> DrawableNestedStrongHit 2018-08-14 14:28:40 +09:00
smoogipoo 7971d06df1 Remove AlwaysPresent 2018-08-14 14:27:47 +09:00
smoogipoo 5c4c2dff09 Fix strong hits not being visualised 2018-08-06 13:01:27 +09:00
Dan Balasescu c1517e1521
Merge branch 'master' into judgement-rework 2018-08-06 12:30:46 +09:00
smoogipoo 3a7488767c Make HitObject not store the judgement 2018-08-06 11:50:18 +09:00
smoogipoo 741ec0021e Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
smoogipoo 5fd4ed2f4e Rename judgement-related methods/events + commenting 2018-08-06 10:55:25 +09:00
smoogipoo 38263714a1 Cleanups 2018-08-03 16:56:46 +09:00
smoogipoo 412e4ff681 Fix display of swells 2018-08-03 16:49:24 +09:00
smoogipoo e6775c7a16 Fix playfield display 2018-08-03 16:46:03 +09:00
smoogipoo 19c541dbf5 Migrate swells to use nested hitobjects for ticks 2018-08-03 16:35:29 +09:00
smoogipoo e8a140930e Migrate drum roll to use nested hitobjects for strong hits 2018-08-03 16:35:12 +09:00
smoogipoo 4494853446 Migrate DrawableDrumRoll to use a nested hitobject for strong hits 2018-08-03 16:20:08 +09:00
smoogipoo fdf889359f Migrate DrawableHit to use a nested hitobject for strong hits 2018-08-03 16:19:37 +09:00
smoogipoo 2dff04392e Re-implement strong judgements via hitobject 2018-08-03 16:12:12 +09:00
smoogipoo fa3c919e2e Fix up taiko judgement creation 2018-08-03 16:11:38 +09:00
smoogipoo 0da6c8c1a7 Remove unnecessary local variables 2018-08-02 22:20:07 +09:00
smoogipoo a0887a600f Fix swells showing hit circles on intermediate judgements 2018-08-02 21:08:06 +09:00
smoogipoo 35b4ab5456 Introduce the concept of a "MainResult" 2018-08-02 21:07:40 +09:00
smoogipoo 9c2122c0ca Make Rulesets.Taiko use the new judgement result structure 2018-08-02 20:36:19 +09:00
smoogipoo 1b7b6f341c Migrate Rulesets.Taiko to the new judgement system 2018-08-02 16:09:04 +09:00
Dean Herbert 3c06655672 Split out Special mods into Automation and Conversion 2018-07-31 18:00:42 +09:00
Dean Herbert d868d81b59
Merge branch 'master' into centralise-judgement-display 2018-07-23 02:58:49 +09:00
Dean Herbert 0f37758314 Update framework 2018-07-21 16:21:53 +09:00
smoogipoo 1139f0dbf2 Centralise method of disabling playfield judgements 2018-07-20 17:04:33 +09:00
ekrctb c6816a6cf3 Fix potential quadratic complexity in taiko autoplay 2018-07-17 17:00:28 +09:00
Dan Balasescu 64cde1ebad
Merge branch 'master' into use-switch-over-if 2018-07-17 16:44:57 +09:00
Dean Herbert 9f933187e9 Apply review feedback 2018-07-17 16:33:08 +09:00
smoogipoo 827c5c4939 Remove scroll direction from ScrolingPlayfield constructor 2018-07-17 15:14:03 +09:00
Dean Herbert 825941aff1 Use switch with type matching in place of if-else where possible 2018-07-17 14:35:09 +09:00
Roman Kapustin 2a72062c33 Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part. 2018-06-26 00:53:31 +03:00
Dean Herbert 22138d39ca
Merge branch 'master' into more-diffcalc-attributes 2018-06-25 19:53:22 +09:00
Dean Herbert d4d9d20147
Merge branch 'master' into fix-taiko-rewind 2018-06-25 18:08:27 +09:00
Dean Herbert 5e6634cd00
Merge branch 'master' into fix-taiko-rewind 2018-06-25 17:10:53 +09:00