Fix taiko beatmap conversion attempting to make strong swells

This commit is contained in:
smoogipoo 2018-08-22 11:32:00 +09:00
parent 1984ae6d0b
commit 2bc827fa0c

View File

@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
{
TaikoHitObject first = x.First();
if (x.Skip(1).Any())
if (x.Skip(1).Any() && !(first is Swell))
first.IsStrong = true;
return first;
}).ToList();