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Fix taiko beatmap conversion attempting to make strong swells
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@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
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{
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TaikoHitObject first = x.First();
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if (x.Skip(1).Any())
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if (x.Skip(1).Any() && !(first is Swell))
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first.IsStrong = true;
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return first;
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}).ToList();
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