smoogipoo
26d0eea485
Set HasPassword correctly in the response room
2021-07-19 20:03:32 +09:00
smoogipoo
8c0daa89a0
Make test multiplayer client validate password
2021-07-19 20:03:27 +09:00
smoogipoo
063f14da98
Update test room manager to not return passwords
2021-07-19 20:03:27 +09:00
Dean Herbert
64cf9b702e
Fix incorrec nesting of manual input manager test containers
2021-07-17 17:26:11 +09:00
Dean Herbert
d609839ff6
Fix test not working due to popover container being too global
2021-07-17 15:04:00 +09:00
Dean Herbert
5a2667ae89
Merge branch 'master' into add-password-support
2021-07-13 14:27:59 +09:00
Dan Balasescu
351a46b379
Merge pull request #13823 from ekrctb/catch-editor-tests
...
Add some tests for catch editor blueprints
2021-07-13 08:27:41 +09:00
Dean Herbert
947460c3c5
Add test flow for joining passworded rooms via UI
2021-07-12 18:25:04 +09:00
Dean Herbert
9f9d7f9125
Add remaining pieces of password flow (for osu-web join request)
2021-07-12 18:22:52 +09:00
Dean Herbert
84b0a3290c
Add multiplayer lounge test coverage
2021-07-12 15:49:19 +09:00
Dean Herbert
5148069efe
Update signatures in line with no-overload methods (unsupported by signalr)
2021-07-12 15:49:19 +09:00
Salman Ahmed
f21ea3b790
Update player test scene Ruleset
bindable from creation method
2021-07-11 03:46:19 +03:00
Dean Herbert
9f7c6adb58
Fix test failures due to logger pollution
...
As seen at
https://github.com/ppy/osu/pull/13831/checks?check_run_id=3025050307 . I
can't confirm that this will fix the issue but it looks like the only
plausible reason. I have confirmed that the logging is not coming from
the local (first logging is guaranteed to be after `SetupForRun`).
2021-07-09 12:15:30 +09:00
ekrctb
4ac7d629d7
Expose current placement blueprint
2021-07-08 16:36:41 +09:00
ekrctb
8da1335e5f
Add catch placement blueprint visual test scenes (without tests)
2021-07-08 15:51:46 +09:00
ekrctb
bd4b3f5268
Add catch selection blueprint visual test scene (without tests)
2021-07-08 15:42:29 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
74c63e15be
Mark score failed on fail and exit
2021-07-01 17:48:09 +09:00
Dean Herbert
5bc970af0d
Make TestPlayer
inherit from SoloPlayer
for more flexibility in testing
2021-07-01 16:55:33 +09:00
smoogipoo
8e04d73b67
Merge branch 'rework-multiplayer-test-scenes' into spectator-start-at-end-2
2021-06-29 17:06:57 +09:00
smoogipoo
bcdf36e77b
Merge branch 'master' into spectator-start-at-end-2
2021-06-29 15:53:58 +09:00
smoogipoo
c93c615f5e
Also fix up interface names
2021-06-25 20:15:30 +09:00
smoogipoo
1ed61b9b98
Fix up dependencies class names
2021-06-25 20:11:38 +09:00
smoogipoo
a27a647ae7
Rename RoomDependencies -> OnlinePlayDependencies
2021-06-25 18:07:47 +09:00
smoogipoo
04279e7f5c
Add some xmldocs
2021-06-25 18:02:53 +09:00
smoogipoo
c0d2b41d4c
Move SpectatorClient into multiplayer dependencies
2021-06-25 17:55:16 +09:00
smoogipoo
7aefbe3da1
Move UserLookupCache inside dependencies
2021-06-25 17:37:02 +09:00
smoogipoo
81a812e216
Rework MultiplayerTestScene to make use of OnlinePlayTestScene
2021-06-25 15:00:10 +09:00
smoogipoo
aa5d22d04a
Remove "test container", make everything go through OnlinePlayTestScene
2021-06-25 13:02:19 +09:00
smoogipoo
5820793d11
Make TestMultiplayerRoomContainer inherit TestRoomContainer
2021-06-24 21:02:29 +09:00
smoogipoo
9cf2c9ddae
Fix incorrect dependency creation
2021-06-24 21:02:21 +09:00
smoogipoo
a21cf87b5f
Split room manager and allow overrides
2021-06-24 19:14:05 +09:00
smoogipoo
5115299e9a
Merge RoomManagerTestScene into OnlinePlaySubScreenTestScene
2021-06-24 19:09:31 +09:00
smoogipoo
a7b5c3bed1
Add OnlinePlaySubScreenTestScene
2021-06-24 17:01:28 +09:00
smoogipoo
9287fae5f7
Simplify
2021-06-24 16:54:09 +09:00
smoogipoo
4af119a407
Re-namespace
2021-06-24 16:29:06 +09:00
smoogipoo
c9ec4b9da4
Remove RoomTestScene inheritance from simple test scenes
2021-06-24 16:02:20 +09:00
Dean Herbert
151dfdfb79
Merge pull request #13627 from Joehuu/fix-multiplayer-exit-logic
...
Fix multiplayer leave dialog not working on all exit operations
2021-06-23 14:56:57 +09:00
Joseph Madamba
49000b9501
Add multiplayer leave navigation tests
2021-06-22 19:30:40 -07:00
Salman Ahmed
31cbb36a64
Implement FindProvider
and AllSources
properly on all test ISkinSource
s
2021-06-22 12:03:14 +03:00
Salman Ahmed
b12adc6073
Remove all test skinning changes in favour of the ISkinSource.AllSources
path
2021-06-22 10:48:03 +03:00
Dean Herbert
0ad189e357
Expose skin sources via ISkinSource
and revert to consuming based on hierarchy
2021-06-22 16:19:55 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Salman Ahmed
11b78ad849
Make TestPlayer
skin assigning logic not flaky
2021-06-21 06:46:00 +03:00
Salman Ahmed
5cfd0e3223
Remove implicit LegacySkin
check and refactor anything using it
2021-06-21 04:16:58 +03:00
Salman Ahmed
5ebf570ec4
Revert GetRulesetTransformedSkin
accessibility change
...
This reverts commit 521077b714
.
Forgot to do it when I made this `protected`, but subclasses in test scenes require this.
2021-06-16 16:49:38 +03:00
smoogipoo
2155a4da0a
Fix intermittent HUD test failure
2021-06-16 19:52:58 +09:00
ekrctb
2b0e6b6b51
Don't invoke "completed" action for test scene virtual track
...
`MusicController` tries to play the next music when a track is completed.
In test scenes, we want to keep the virtual track, not random songs.
2021-06-16 17:44:21 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
Dean Herbert
564682270a
Revert "Add nested PlatformActionContainer
to allow testing of platform actions in visual tests"
...
This reverts commit be91203c92
.
2021-06-14 13:18:52 +09:00