Fix test not working due to popover container being too global

This commit is contained in:
Dean Herbert 2021-07-17 14:56:10 +09:00
parent 9d693c75cf
commit d609839ff6
2 changed files with 8 additions and 3 deletions

View File

@ -3,6 +3,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -60,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = loungeScreen.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().Click());

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing.Input;
using osu.Game.Graphics.Cursor;
@ -35,8 +36,9 @@ namespace osu.Game.Tests.Visual
MenuCursorContainer cursorContainer;
CompositeDrawable mainContent =
(cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both })
.WithChild(content = new OsuTooltipContainer(cursorContainer.Cursor) { RelativeSizeAxes = Axes.Both });
new PopoverContainer { RelativeSizeAxes = Axes.Both }
.WithChild(cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both })
.WithChild(content = new OsuTooltipContainer(cursorContainer.Cursor) { RelativeSizeAxes = Axes.Both });
if (CreateNestedActionContainer)
{