Dan Balasescu
20520e7290
Merge pull request #21171 from peppy/unpollute-taiko-drawable-hit
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Remove triangles skin specific implementation from base osu!taiko `DrawableHit`
2022-11-10 12:47:36 +09:00
Dean Herbert
20b8ab324f
Apply nullability to osu!taiko skinning classes
2022-11-09 13:37:06 +09:00
Dean Herbert
aa7d0e2c96
Remove triangles skin specific implementation from base DrawableHit
2022-11-08 15:22:00 +09:00
Salman Ahmed
3af48352c9
Fix taiko major barlines no longer rendering correctly
2022-11-08 04:05:06 +03:00
Dan Balasescu
a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
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Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dan Balasescu
819027d61c
Rename to isConvert
2022-11-04 16:17:49 +09:00
Dan Balasescu
993439d30b
Fix missed nullability
2022-11-03 11:28:39 +09:00
Dean Herbert
bfa5d41d89
Fix one more case
2022-11-02 17:39:45 +09:00
Dan Balasescu
5dfaf27722
A bit more cleanup
2022-11-02 17:23:45 +09:00
Dean Herbert
bc3382f373
Apply NRT to many taiko classes
2022-11-02 17:15:25 +09:00
Dean Herbert
910dd3ad01
Move more default classes to correct namespace
2022-11-02 17:15:25 +09:00
Dean Herbert
2407eb063d
Simplify Circle
usage in default CentreHitCirclePiece
2022-11-02 17:15:25 +09:00
Dean Herbert
9c758e5425
Move DefaultInputDrum
to correct location
2022-11-02 17:15:25 +09:00
Dan Balasescu
5448c0209e
Rename var
2022-11-02 10:14:40 +09:00
Dan Balasescu
9065cb0526
Merge branch 'master' into stamina-available-fingers
2022-11-01 13:05:25 +09:00
Dan Balasescu
4342521bc1
Merge branch 'master' into stamina-available-fingers
2022-10-28 13:07:48 +09:00
Dan Balasescu
707b9eaa50
Remove unnecessary null-forgiving
2022-10-28 13:07:44 +09:00
sw1tchbl4d3
446a9c1b05
Make added effect points inherit previous effect point settings
2022-10-27 23:41:17 +02:00
sw1tchbl4d3
93ffe3d7ad
Revert to first approach
2022-10-27 07:25:50 +02:00
Bartłomiej Dach
974f22dd97
Attempt to make flashlight code slightly more legible
2022-10-25 20:15:19 +02:00
Bartłomiej Dach
e3bc1126d7
Fix invalid flashlight size calculation
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This regressed in #20714 . One usage of `getSizeFor(0)` was replaced by
`adjustSize(GetSize())`, but another usage of `getSizeFor(Combo.Value)`
was replaced by `adjustSize(Combo.Value)`, which is not correct, since
`adjustSize()` is expecting to receive a combo-based size, rather than a
combo value directly.
2022-10-25 20:03:22 +02:00
Bartłomiej Dach
93e9b4a2c5
Add failing test case
2022-10-25 20:02:28 +02:00
Dean Herbert
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
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Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
cdwcgt
f14d871f97
let TaikoSpan show in timeline before placed
2022-10-23 01:32:22 +09:00
cdwcgt
a74e873b98
remove useless using
2022-10-23 01:13:29 +09:00
Dean Herbert
d441e98af7
Adjust kiai flash period in line with stable
2022-10-21 15:34:25 +09:00
cdwcgt
42bb9dc3e3
revert EndPlacement change
2022-10-20 22:17:26 +09:00
Joppe27
d83c398b58
Apply review: changed DelayUntilTransformsFinished to ArmedState check
2022-10-19 23:31:23 +02:00
Joppe27
9b123e7365
Adjust flash intensity and fade values to feel better
2022-10-19 00:51:44 +02:00
Joppe27
003e4247f9
Implement kiai flashing for "triangles" taiko skin
2022-10-18 23:55:40 +02:00
Joppe27
a21acdb5bc
Implement kiai flashing for legacy taiko skins
2022-10-18 23:55:02 +02:00
cdwcgt
d6ed561280
make EndPlacement virtual
2022-10-19 00:31:21 +09:00
cdwcgt
3b1769c54e
Merge branch 'master' into taiko-compose
2022-10-19 00:00:20 +09:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
vun
122064d03f
Minor refactoring to reduce amount of looping
2022-10-09 07:09:05 +08:00
Dan Balasescu
bce20e0a59
Merge branch 'master' into adjust-flashlight
2022-10-07 14:45:30 +09:00
Dan Balasescu
5f3b58b7e0
Adjust taiko flashlight to closely match classic
2022-10-07 14:44:45 +09:00
Dan Balasescu
234c6ac799
Pin taiko PP calculator accuracy to osu-stable values
2022-10-05 20:21:15 +09:00
vun
47781a8f94
Fix code inspect issues and SR test cases
2022-10-03 17:31:45 +08:00
vun
25976e1f10
Correct xmldocs
2022-10-03 14:20:01 +08:00
vun
c933b62df6
Correct xmldoc
2022-10-03 14:16:53 +08:00
Jay L
6752655b5a
xml, remove speedbonus cap
2022-10-02 16:08:14 +10:00
Jay L
4b562f782f
decrease finger count
2022-10-02 15:28:39 +10:00
Jay L
a276e40033
reintroduce fl bonus to converts
2022-10-02 09:05:58 +10:00
vun
e6093f94df
Apply nerfs to HD/FL bonuses with converts
2022-09-30 20:56:16 +08:00
vun
02092ede64
Refactor previous and next colour change into TaikoDifficultyHitObjectColour
2022-09-30 11:42:48 +08:00
vun
09a38fec94
Implement mono tl nerf for stamina, disable convert specific nerfs
2022-09-30 09:10:56 +08:00
vun
d84c956af9
Refactor to move first-object detection to evaluation
2022-09-29 15:27:26 +08:00
Dan Balasescu
1890a66b28
Merge pull request #20509 from o-dasher/cleanup-setting-sources
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Removes unnecessary setting sources specifications
2022-09-28 17:55:42 +09:00