Commit Graph

15 Commits

Author SHA1 Message Date
Drew DeVault 0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
Drew DeVault fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Drew DeVault ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Dean Herbert a61fb5ef5d Initial updates to make generic containers work. 2016-11-07 21:13:56 +09:00
Dean Herbert b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Thomas Müller 68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Dean Herbert 4052a665bf Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Thomas Müller dd04b33232 Use AddInternal instead of AddTopLevel. 2016-10-09 20:06:23 +09:00
Dean Herbert ac16bffe49 Bring framework and resources up-to-date. 2016-10-01 19:05:26 +09:00
Dean Herbert 5afb038025 Use explicit cast to OsuGame rather than in-between derived classes.
# Conflicts:
#	osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert cc14aeb802 Add basic background display system. 2016-09-30 18:45:55 +09:00
Dean Herbert 357c94ed8a Add OsuGameMode. Standardise naming of classes. 2016-09-30 13:30:55 +09:00
Dean Herbert 7dcf2c6269 Add TestCase for main menu ButtonSystem. 2016-09-29 23:46:24 +09:00
Dean Herbert 81f9ce657f License -> Licence. 2016-08-26 17:27:49 +09:00
Dean Herbert 6cbbeaaac0 Initial commit. 2016-08-26 14:41:47 +09:00