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Fix draw order of hitobjects.
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@ -25,6 +25,7 @@ namespace osu.Game.Beatmaps.Objects
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public DrawableHitObject(HitObject hitObject)
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public DrawableHitObject(HitObject hitObject)
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{
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{
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HitObject = hitObject;
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HitObject = hitObject;
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Depth = -(float)hitObject.StartTime;
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}
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}
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private ArmedState state;
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private ArmedState state;
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