mirror of https://github.com/ppy/osu
Add quick-delete tests
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorQuickDelete : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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public void TestQuickDeleteRemovesObject()
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{
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var addedObject = new HitCircle { StartTime = 1000 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
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AddStep("move mouse to object", () =>
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{
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var pos = getBlueprintContainer.SelectionBlueprints
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.ChildrenOfType<HitCircleSelectionBlueprint>().First()
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.ChildrenOfType<HitCirclePiece>().First().ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(pos);
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});
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("rightclick", () => InputManager.Click(MouseButton.Right));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
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}
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[Test]
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public void TestQuickDeleteRemovesSliderControlPoint()
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{
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Slider slider = new Slider { StartTime = 1000 };
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PathControlPoint[] points = new PathControlPoint[]
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(50, 0)),
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new PathControlPoint(new Vector2(100, 0))
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};
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AddStep("add slider", () =>
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{
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slider.Path = new SliderPath(points);
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EditorBeatmap.Add(slider);
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});
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AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
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AddStep("move mouse to controlpoint", () =>
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{
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// This doesn't get the HitCirclePiece corresponding to the last control point on consecutive runs,
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// causing the slider to translate by 50 every time and go off the screen after about 10 runs.
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var pos = getBlueprintContainer.SelectionBlueprints
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.ChildrenOfType<SliderSelectionBlueprint>().First()
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.ChildrenOfType<HitCirclePiece>().Last().ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(pos);
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});
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("rightclick", () => InputManager.Click(MouseButton.Right));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
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}
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private BlueprintContainer getBlueprintContainer => Editor.ChildrenOfType<ComposeScreen>().First()
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.ChildrenOfType<HitObjectComposer>().First()
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.ChildrenOfType<BlueprintContainer>().First();
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}
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}
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