diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorQuickDelete.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorQuickDelete.cs new file mode 100644 index 0000000000..cb921fd857 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorQuickDelete.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; +using osu.Game.Tests.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Screens.Edit.Compose; +using osu.Game.Screens.Edit.Compose.Components; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorQuickDelete : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + [Test] + public void TestQuickDeleteRemovesObject() + { + var addedObject = new HitCircle { StartTime = 1000 }; + + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); + + AddStep("move mouse to object", () => + { + var pos = getBlueprintContainer.SelectionBlueprints + .ChildrenOfType().First() + .ChildrenOfType().First().ScreenSpaceDrawQuad.Centre; + InputManager.MoveMouseTo(pos); + }); + AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); + AddStep("rightclick", () => InputManager.Click(MouseButton.Right)); + AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); + + AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); + } + + [Test] + public void TestQuickDeleteRemovesSliderControlPoint() + { + Slider slider = new Slider { StartTime = 1000 }; + + PathControlPoint[] points = new PathControlPoint[] + { + new PathControlPoint(), + new PathControlPoint(new Vector2(50, 0)), + new PathControlPoint(new Vector2(100, 0)) + }; + + AddStep("add slider", () => + { + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + + AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); + + AddStep("move mouse to controlpoint", () => + { + // This doesn't get the HitCirclePiece corresponding to the last control point on consecutive runs, + // causing the slider to translate by 50 every time and go off the screen after about 10 runs. + var pos = getBlueprintContainer.SelectionBlueprints + .ChildrenOfType().First() + .ChildrenOfType().Last().ScreenSpaceDrawQuad.Centre; + InputManager.MoveMouseTo(pos); + }); + AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); + AddStep("rightclick", () => InputManager.Click(MouseButton.Right)); + AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); + + AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2); + } + + private BlueprintContainer getBlueprintContainer => Editor.ChildrenOfType().First() + .ChildrenOfType().First() + .ChildrenOfType().First(); + } +}