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https://github.com/ppy/osu
synced 2024-12-23 15:22:37 +00:00
Add background dim effect to inactive settings sections
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parent
d96337e093
commit
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@ -13,6 +13,7 @@ using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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@ -23,6 +24,8 @@ namespace osu.Game.Overlays.Settings
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private IBindable<SettingsSection> selectedSection;
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private Box dim;
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private OsuSpriteText header;
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public abstract Drawable CreateIcon();
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@ -78,25 +81,40 @@ namespace osu.Game.Overlays.Settings
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},
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new Container
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{
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Padding = new MarginPadding
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{
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Top = 28,
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Bottom = 40,
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},
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Padding = new MarginPadding { Top = border_size },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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header = new OsuSpriteText
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dim = new Box
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{
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Font = OsuFont.TorusAlternate.With(size: header_size),
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Text = Header,
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Margin = new MarginPadding
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{
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Horizontal = SettingsPanel.CONTENT_MARGINS
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}
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0f,
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},
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FlowContent
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Top = 24,
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Bottom = 40,
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},
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Children = new Drawable[]
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{
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header = new OsuSpriteText
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{
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Font = OsuFont.TorusAlternate.With(size: header_size),
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Text = Header,
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Margin = new MarginPadding
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{
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Horizontal = SettingsPanel.CONTENT_MARGINS
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}
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},
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FlowContent
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}
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}
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}
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},
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});
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@ -135,15 +153,16 @@ namespace osu.Game.Overlays.Settings
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private void updateContentFade()
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{
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float contentFade = 1;
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float headerFade = 1;
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float dimFade = 0;
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if (!isCurrentSection)
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{
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contentFade = 0.25f;
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headerFade = IsHovered ? 0.5f : 0.25f;
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contentFade = IsHovered ? 0.5f : 0.25f;
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dimFade = IsHovered ? 0.125f : 0.25f;
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}
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header.FadeTo(headerFade, 500, Easing.OutQuint);
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dim.FadeTo(dimFade, 500, Easing.OutQuint);
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header.FadeTo(contentFade, 500, Easing.OutQuint);
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FlowContent.FadeTo(contentFade, 500, Easing.OutQuint);
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}
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}
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