diff --git a/osu.Game/Overlays/Settings/SettingsSection.cs b/osu.Game/Overlays/Settings/SettingsSection.cs index 2539c32806..50a82b3d96 100644 --- a/osu.Game/Overlays/Settings/SettingsSection.cs +++ b/osu.Game/Overlays/Settings/SettingsSection.cs @@ -13,6 +13,7 @@ using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; +using osuTK.Graphics; namespace osu.Game.Overlays.Settings { @@ -23,6 +24,8 @@ namespace osu.Game.Overlays.Settings private IBindable selectedSection; + private Box dim; + private OsuSpriteText header; public abstract Drawable CreateIcon(); @@ -78,25 +81,40 @@ namespace osu.Game.Overlays.Settings }, new Container { - Padding = new MarginPadding - { - Top = 28, - Bottom = 40, - }, + Padding = new MarginPadding { Top = border_size }, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { - header = new OsuSpriteText + dim = new Box { - Font = OsuFont.TorusAlternate.With(size: header_size), - Text = Header, - Margin = new MarginPadding - { - Horizontal = SettingsPanel.CONTENT_MARGINS - } + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + Alpha = 0f, }, - FlowContent + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Top = 24, + Bottom = 40, + }, + Children = new Drawable[] + { + header = new OsuSpriteText + { + Font = OsuFont.TorusAlternate.With(size: header_size), + Text = Header, + Margin = new MarginPadding + { + Horizontal = SettingsPanel.CONTENT_MARGINS + } + }, + FlowContent + } + } } }, }); @@ -135,15 +153,16 @@ namespace osu.Game.Overlays.Settings private void updateContentFade() { float contentFade = 1; - float headerFade = 1; + float dimFade = 0; if (!isCurrentSection) { - contentFade = 0.25f; - headerFade = IsHovered ? 0.5f : 0.25f; + contentFade = IsHovered ? 0.5f : 0.25f; + dimFade = IsHovered ? 0.125f : 0.25f; } - header.FadeTo(headerFade, 500, Easing.OutQuint); + dim.FadeTo(dimFade, 500, Easing.OutQuint); + header.FadeTo(contentFade, 500, Easing.OutQuint); FlowContent.FadeTo(contentFade, 500, Easing.OutQuint); } }