Improve comment of SetFrameFromTime.

This commit is contained in:
Dean Herbert 2017-03-06 14:15:43 +09:00
parent 3b0445a244
commit 1b03998b86
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49

View File

@ -2,17 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Input.Handlers;
using osu.Framework.MathUtils;
using osu.Framework.Platform;
using OpenTK;
using osu.Framework.Input;
using osu.Game.IO.Legacy;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Input.Handlers
{
@ -29,7 +21,7 @@ namespace osu.Game.Input.Handlers
/// This is to ensure accurate playback of replay data.
/// </summary>
/// <param name="time">The time which we should use for finding the current frame.</param>
/// <returns>The usable time value. If null, we shouldn't be running components reliant on this data.</returns>
/// <returns>The usable time value. If null, we should not advance time as we do not have enough data.</returns>
public abstract double? SetFrameFromTime(double time);
public override bool Initialize(GameHost host) => true;