diff --git a/osu.Game/Input/Handlers/ReplayInputHandler.cs b/osu.Game/Input/Handlers/ReplayInputHandler.cs
index d933c68099..76e038048c 100644
--- a/osu.Game/Input/Handlers/ReplayInputHandler.cs
+++ b/osu.Game/Input/Handlers/ReplayInputHandler.cs
@@ -2,17 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
-using System.Collections.Generic;
-using System.IO;
using osu.Framework.Input.Handlers;
-using osu.Framework.MathUtils;
using osu.Framework.Platform;
using OpenTK;
-using osu.Framework.Input;
-using osu.Game.IO.Legacy;
-using OpenTK.Input;
-using KeyboardState = osu.Framework.Input.KeyboardState;
-using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Input.Handlers
{
@@ -29,7 +21,7 @@ namespace osu.Game.Input.Handlers
/// This is to ensure accurate playback of replay data.
///
/// The time which we should use for finding the current frame.
- /// The usable time value. If null, we shouldn't be running components reliant on this data.
+ /// The usable time value. If null, we should not advance time as we do not have enough data.
public abstract double? SetFrameFromTime(double time);
public override bool Initialize(GameHost host) => true;