From 1b03998b8675bf31ded030c635fd518afa010832 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Mar 2017 14:15:43 +0900 Subject: [PATCH] Improve comment of SetFrameFromTime. --- osu.Game/Input/Handlers/ReplayInputHandler.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/osu.Game/Input/Handlers/ReplayInputHandler.cs b/osu.Game/Input/Handlers/ReplayInputHandler.cs index d933c68099..76e038048c 100644 --- a/osu.Game/Input/Handlers/ReplayInputHandler.cs +++ b/osu.Game/Input/Handlers/ReplayInputHandler.cs @@ -2,17 +2,9 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; -using System.Collections.Generic; -using System.IO; using osu.Framework.Input.Handlers; -using osu.Framework.MathUtils; using osu.Framework.Platform; using OpenTK; -using osu.Framework.Input; -using osu.Game.IO.Legacy; -using OpenTK.Input; -using KeyboardState = osu.Framework.Input.KeyboardState; -using MouseState = osu.Framework.Input.MouseState; namespace osu.Game.Input.Handlers { @@ -29,7 +21,7 @@ namespace osu.Game.Input.Handlers /// This is to ensure accurate playback of replay data. /// /// The time which we should use for finding the current frame. - /// The usable time value. If null, we shouldn't be running components reliant on this data. + /// The usable time value. If null, we should not advance time as we do not have enough data. public abstract double? SetFrameFromTime(double time); public override bool Initialize(GameHost host) => true;