osu/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs

Failed to ignore revisions in .git-blame-ignore-revs.

80 lines
3.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
2018-11-20 07:51:59 +00:00
using osuTK;
2018-04-13 09:19:50 +00:00
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Types;
using System.Linq;
using System.Threading;
2018-04-13 09:19:50 +00:00
using osu.Game.Rulesets.Osu.UI;
2019-11-12 10:16:51 +00:00
using osu.Framework.Extensions.IEnumerableExtensions;
2021-08-31 07:31:48 +00:00
using osu.Game.Beatmaps.Legacy;
2018-04-13 09:19:50 +00:00
namespace osu.Game.Rulesets.Osu.Beatmaps
{
2018-08-17 01:04:00 +00:00
public class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
2018-04-13 09:19:50 +00:00
{
public OsuBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset)
{
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
2018-04-13 09:19:50 +00:00
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
2018-04-13 09:19:50 +00:00
{
var positionData = original as IHasPosition;
var comboData = original as IHasCombo;
var sliderVelocityData = original as IHasSliderVelocity;
var generateTicksData = original as IHasGenerateTicks;
2018-04-13 09:19:50 +00:00
2019-11-12 10:16:51 +00:00
switch (original)
2018-04-13 09:19:50 +00:00
{
case IHasPathWithRepeats curveData:
2019-11-12 10:16:51 +00:00
return new Slider
{
StartTime = original.StartTime,
Samples = original.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
GenerateTicks = generateTicksData?.GenerateTicks ?? true,
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1,
2019-11-12 10:16:51 +00:00
}.Yield();
2020-05-27 03:38:39 +00:00
case IHasDuration endTimeData:
2019-11-12 10:16:51 +00:00
return new Spinner
{
StartTime = original.StartTime,
Samples = original.Samples,
EndTime = endTimeData.EndTime,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
default:
return new HitCircle
{
StartTime = original.StartTime,
Samples = original.Samples,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
2018-04-13 09:19:50 +00:00
}
}
protected override Beatmap<OsuHitObject> CreateBeatmap() => new OsuBeatmap();
2018-04-13 09:19:50 +00:00
}
}