Implement ruleset-specific beatmap statistics

This commit is contained in:
smoogipoo 2018-05-07 10:51:17 +09:00
parent 30a3f4f29f
commit 5489976c20
6 changed files with 57 additions and 37 deletions

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@ -0,0 +1,45 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
public class OsuBeatmap : Beatmap<OsuHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
IEnumerable<HitObject> circles = HitObjects.Where(c => !(c is IHasEndTime));
IEnumerable<HitObject> sliders = HitObjects.Where(s => s is IHasCurve);
IEnumerable<HitObject> spinners = HitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
return new[]
{
new BeatmapStatistic
{
Name = @"Circle Count",
Content = circles.Count().ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.Count().ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.Count().ToString(),
Icon = FontAwesome.fa_circle
}
};
}
}
}

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@ -65,5 +65,7 @@ protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original
};
}
}
protected override Beatmap<OsuHitObject> CreateBeatmap() => new OsuBeatmap();
}
}

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@ -9,7 +9,6 @@
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
@ -17,8 +16,6 @@
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
@ -40,36 +37,6 @@ public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) =
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
{
IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
return new[]
{
new BeatmapStatistic
{
Name = @"Circle Count",
Content = circles.Count().ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.Count().ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.Count().ToString(),
Icon = FontAwesome.fa_circle
}
};
}
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))

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@ -44,6 +44,12 @@ public interface IBeatmap : IJsonSerializable
/// </summary>
IEnumerable<HitObject> HitObjects { get; }
/// <summary>
/// Returns statistics of the <see cref="HitObjects"/> contained in this beatmap.
/// </summary>
/// <returns></returns>
IEnumerable<BeatmapStatistic> GetStatistics();
/// <summary>
/// Creates a shallow-clone of this beatmap and returns it.
/// </summary>
@ -90,6 +96,8 @@ public class Beatmap<T> : IBeatmap
IEnumerable<HitObject> IBeatmap.HitObjects => HitObjects;
public virtual IEnumerable<BeatmapStatistic> GetStatistics() => Enumerable.Empty<BeatmapStatistic>();
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone()

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@ -22,8 +22,6 @@ public abstract class Ruleset
{
public readonly RulesetInfo RulesetInfo;
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
// Confine all mods of each mod type into a single IEnumerable<Mod>
.SelectMany(GetModsFor)

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@ -234,8 +234,8 @@ private InfoLabel[] getInfoLabels()
Content = getBPMRange(beatmap),
}));
//get statistics from the current ruleset.
labels.AddRange(info.Ruleset.CreateInstance().GetBeatmapStatistics(working).Select(s => new InfoLabel(s)));
//get statistics for the current ruleset.
labels.AddRange(working.GetPlayableBeatmap(info.Ruleset).GetStatistics().Select(s => new InfoLabel(s)));
}
return labels.ToArray();